Difference between revisions of "Zemina"

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{{CompanyBob
 
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| founded=1981
 
| founded=1981
 
| defunct=1992
 
| defunct=1992
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| headquarters=South Korea
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| headquarters=[[wikipedia:South Korea|South Korea]]
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}}{{stub}}'''Zemina''' (재미나) was a South Korean video game developer, notable for playing a crucial role in the development of that country's game industry, and for its modern status as one of South Korea's most recognized native video game companies.
'''Zemina''' (재미나) was a South Korean video game developer established in 1981. Zemina were one of many companies which provided software exclusively to the South Korean market, beginning with the Daewoo Zemmix (an MSX computer) before progressing to the [[Sega Master System]]. The company faded away during the 1990s, presumably as copyright laws became more strict and Japanese competitors were allowed to enter the market.
 
  
South Korea lacked copyright laws for computer programs until 1987, so Zemina spent many years hacking overseas games for a South Korean audience. The legality of some of their later releases is also questioned too, as newer laws only protected the game's code, not intellectual property rights. It is unknown whether Zemina had permission to create games for Sega's Master System (which was distributed by Samsung), or whether they had permission from third-party developers (such as [[Konami]]) to bring their games to the system.
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==Company==
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Established in 1981, Zemina was one of many companies which produced software exclusively for the South Korean market. Beginning with the Daewoo Zemmix (an MSX computer) before progressing to the [[Sega Master System]], the company saw a significant amount of financial and critical success in its home country. South Korea generally lacked software copyright laws until 1987, and Zemina spent a number of years hacking their logos into overseas games. The legality of some of their later releases is also questioned too, as newer laws protected only the game's actual code, and not the intellectual property that was being copied.  
  
Many of Zemina's Master System games were ports of MSX games which were themselves pirates of commercial games. These typically run using the Master System's first graphics mode (which was used for backwards compatibility with [[SG-1000]] games), meaning they are essentially SG-1000 games "in disguise". This is because MSX and SG-1000 hardware is very similar in design.
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Zemina would eventually fade away during the 1990s, as copyright laws became more strict and Japanese competitors were eventually allowed to enter the market.
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==Games==
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Many of Zemina's [[Sega Master System]] games were actually [[SG-1000]] games housed in a Master System cartridge and utilize the system's [[SG-1000]] backwards compatible graphics mode. As the company's games were generally ports of existing [[MSX]] titles (which themselves were often bootlegs of commercially-released games), the similar architecture between the MSX and Master System standards meant games were relatively easy to port to the home system.
  
 
==Softography==
 
==Softography==
===MSX===
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{{CompanyHistoryAll|Zemina}}
*''[[Flashpoint]]'' (unlicensed port; no date on title screen)
 
 
 
===[[Master System]]===
 
*''[[F-1 Spirit: The Way to Formula-1]]'' (unlicensed pirate of a [[Konami]] game; 1987)
 
*''[[Nemesis]]'' (unlicensed pirate of a [[Konami]] game; 1987)
 
*''[[Nemesis 2]]'' (unlicensed pirate of a [[Konami]] game; 1987)
 
*''[[Super Boy I]]'' (1989)
 
*''[[Super Boy II]]'' (1989)
 
*''[[Super Bubble Bobble]]'' (1989)
 
*''[[The Three Dragon Story]]'' (1989)
 
*''[[New Boggle Boggle 2]]'' (1989)
 
*''[[Sagak-ui Bimil]]'' (1990)
 
*''[[Eagles 5]]'' (1990)
 
*''[[The Micro Xevious]]'' (1990)
 
*''[[Puznic]]'' (1990)
 
*''[[Flashpoint]]'' (1991) (unlicensed port)
 
*''[[Cyborg Z]]'' (1991)
 
*''[[Wonsiin]]'' (1991) (pirate of ''Adventures of Dino Riki'')
 
*''[[Super Boy 3]]'' (1991)
 
*''[[Street Master]]'' (1992) (fails in SMS Plus/Kega Fusion; crashes Meka — known to be a "combined" pirate of ''Street Fighter'' and ''[[Street Fighter II]]'')
 
*''[[Block Hole]]'' (1992)
 
*''[[Super Boy 4]]'' (1992)
 
 
 
*''[[Penguin Adventure]]'' (fails in SMS Plus/Kega Fusion; crashes Meka — TODO is this a pirate of a [[Konami]] game?)
 
*''[[Puzzle]]'' (not in no-intro? - andlabs)
 
 
 
  
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==References==
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<references />
  
 
[[Category:Unlicensed third-party software publishers]]
 
[[Category:Unlicensed third-party software publishers]]

Latest revision as of 13:58, 19 March 2024

https://segaretro.org/images/2/24/Zemina_logo.jpg

Zemina logo.jpg
Zemina
Founded: 1981
Defunct: 1992
Headquarters:
South Korea

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Zemina (재미나) was a South Korean video game developer, notable for playing a crucial role in the development of that country's game industry, and for its modern status as one of South Korea's most recognized native video game companies.

Company

Established in 1981, Zemina was one of many companies which produced software exclusively for the South Korean market. Beginning with the Daewoo Zemmix (an MSX computer) before progressing to the Sega Master System, the company saw a significant amount of financial and critical success in its home country. South Korea generally lacked software copyright laws until 1987, and Zemina spent a number of years hacking their logos into overseas games. The legality of some of their later releases is also questioned too, as newer laws protected only the game's actual code, and not the intellectual property that was being copied.

Zemina would eventually fade away during the 1990s, as copyright laws became more strict and Japanese competitors were eventually allowed to enter the market.

Games

Many of Zemina's Sega Master System games were actually SG-1000 games housed in a Master System cartridge and utilize the system's SG-1000 backwards compatible graphics mode. As the company's games were generally ports of existing MSX titles (which themselves were often bootlegs of commercially-released games), the similar architecture between the MSX and Master System standards meant games were relatively easy to port to the home system.

Softography

References