Difference between revisions of "Koji Kaifu"
From Sega Retro
(Created page with "{{PersonBob | image= | birthplace= | dob= | dod= | employment={{Employment | company=Sega of Japan }} | role=Programmer | education= }} {{sub-stub}}'''{{PAGENAME}}''' ==P...") |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=KojiKaifu UGA.jpg |
| birthplace= | | birthplace= | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
− | | company=[[Sega | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
+ | | start= | ||
+ | | end= | ||
+ | | divisions=[[Sega CS2 (1996-1999)|Sega CS2]], [[Sega Software R&D Dept. 6]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[United Game Artists]] | ||
+ | | start= | ||
+ | | end= | ||
}} | }} | ||
| role=Programmer | | role=Programmer | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' (海部 浩司) was a programmer at [[Sega]]. Prior to working in the entertainment industry, he studied artificial intelligence at university, with expertise in AI-generated music.{{ref|1=https://web.archive.org/web/20030403220336/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00114}} |
==Production history== | ==Production history== | ||
− | {{ProductionHistory| | + | {{ProductionHistory|{{PAGENAME}}|K. Kaifu|海部 浩司}} |
+ | |||
+ | ==External links== | ||
+ | * Staff profile on ''[https://web.archive.org/web/20030403220336/http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00114 www.u-ga.com]'' | ||
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 03:24, 3 April 2024
Koji Kaifu |
---|
Employment history:
Divisions:
|
Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Koji Kaifu (海部 浩司) was a programmer at Sega. Prior to working in the entertainment industry, he studied artificial intelligence at university, with expertise in AI-generated music.[1]
Production history
- Sega Rally Championship (Saturn; 1995) — Programmers[2]
- Garou Densetsu 3: Road to the Final Victory (Saturn; 1996) — Sega Saturn Staff[3] (as K. Kaifu)
- Sega Rally Championship Plus (Saturn; 1996) — Programmers[4]
- Sega Rally Championship (Windows PC; 1997) — Programmers
- Hanagumi Taisen Columns (Saturn; 1997) — プログラマー[5] (as 海部 浩司)
- J.League Pro Soccer Club o Tsukurou! (Dreamcast; 1999) — プログラマー (as 海部 浩司)
- Saka Tsuku Tokudaigou: J.League Pro Soccer Club o Tsukurou! (Dreamcast; 2000) — スペシャルサンクス (as 海部 浩司)
- Space Channel 5: Part 2 (Dreamcast; 2002) — Technical Support
- Space Channel 5: Part 2 (PlayStation 2; 2002) — Technical Support
- Space Channel 5 (PlayStation 2; 2002) — Programmers
- Cyber Troopers Virtual-On: Marz (PlayStation 2; 2003) — Special Thanks
- Space Channel 5: Special Edition (PlayStation 2; 2003) — Technical Support
- Astro Boy (PlayStation 2; 2004) — Sound Programmer
- Super Monkey Ball: Banana Splitz (PlayStation Vita; 2012) — Game Programmers
External links
- Staff profile on www.u-ga.com
References
- ↑ http://www.u-ga.com/jp/company/list_staff.php?HID_EMP_NO=J00114 (Wayback Machine: 2003-04-03 22:03)
- ↑ File:Sega Rally Championship JP Saturn credits.pdf
- ↑ File:Garou Densetsu 3 Saturn credits.pdf
- ↑ File:Sega Rally Championship Plus Saturn credits.pdf
- ↑ File:Hanagumi Taisen Columns Saturn credits.pdf