Difference between revisions of "Time Soldiers"

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| bobscreen=TimeSoldiers title.png
 
| bobscreen=TimeSoldiers title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[SNK]], [[Alpha Denshi Corporation]]
+
| developer= [[Alpha Denshi]]
 +
| distributor={{company|[[Tonka]]|region=US}}
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
| romsize=256kB
+
| originalsystem=Arcade
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals=[[FM Sound Unit]]
 
| players=1-2
 
| players=1-2
| genre=Shoot-'em-Up
+
| genre=Arcade{{fileref|TimeSoldiers EU cover.jpg}}
| releases={{releases
+
| releases={{releasesSMS
| sms_date_us=1989
+
| sms_date_us=1989-05{{magref|ce|8.03|16}}
 
| sms_code_us=7024
 
| sms_code_us=7024
| sms_date_eu=1989
+
| sms_rrp_us=39.95{{magref|vgce|8|26}}
| sms_rrp_uk=24.95
+
| sms_date_eu=1989-08{{magref|oscuk|4|2}}
 
| sms_code_eu=MK-7024-50
 
| sms_code_eu=MK-7024-50
 +
| sms_date_uk=1989-08{{fileref|BristolEveningPost UK 1989-08-10 Page 83.jpg}}{{magref|oscuk|4|2}}<!--1989-05{{magref|oscuk|3|5}}-->
 +
| sms_code_uk=MK-7024-50
 +
| sms_rrp_uk=24.95{{magref|ace|21|50}}
 
| sms_date_br=199x
 
| sms_date_br=199x
 +
| sms_date_au=199x
 
}}
 
}}
 +
| otherformats={{NonSega|Arcade|Amiga|ST|C64}}
 
}}
 
}}
{{stub}}
+
'''''{{PAGENAME}}''''' is a [[Sega Master System]] run-and-gun game developed by [[Alpha Denshi]] and published by [[Sega]]. A port of the developer's [[wikipedia:Time Soldiers|1987 arcade game of the same name]], it was first released in the United States and Europe in May 1989{{magref|ce|8.03|16}}{{magref|oscuk|3|5}}, and was later brought to both Australia and Brazil.
'''''Time Soldiers''''' is a run and gun arcade game developed by [[SNK]] in 1987. It was ported by [[Alpha Denshi Corporation]] and published by [[Sega]] for the [[Sega Master System]] in 1989.
 
  
==Production Credits==
+
==Story==
'''Programer:''' Shinichi Tamura, Eiji Fukatsu, Yuji Noguchi, Osamu Iijima<br>
+
{{ScreenThumb|Time Soldiers, Introduction.png|width=200|Introduction}}
'''Designer:''' Shinji Moriyama, Tomoharu Takahashi, Takashi Egashira<br>
+
The galactic conqueror Gylend has captured five troopers of Earth's defense forces and sent them back through time. Their comrades Yohan and Ben must travel through time with the aid of a device called the "D-Scanner" and face the dangers of each period in order to rescue their compatriots.
'''Music:''' Yuka Watanabe<br>
 
'''Sound Effect:''' Hiroaki Shimizu<br>
 
'''Special Adviser:''' Kenichi Sakanishi<br>
 
'''Producer Directer:''' Tomoharu Takahashi<br>
 
  
==Physical Scans==
+
==Gameplay==
{{ratings
+
The game is an overhead run-and-gun game. It can be played by a single-player (as Yohan) or by two players simultaneously (joined by Ben). The second player can join at any time by pressing {{Start}}. Stages are set in one of five time periods: the Primitive Age, the Age of Rome, the World Wars, the Age of War, and Future World. Each time period has three different stages. Before each stage, the player is shown the name of one of the comrades and the period in which that comrade is held captive. The player is then placed into a stage from a random time period. After defeating the mid-boss at the end of the stage, the player is presented with a Time Tunnel, which can be entered to warp to the next time period. When the player reaches the time period in which the captive soldier is located, the player battles an additional main boss for the time period. After defeating this boss, the soldier is rescued. After rescuing all five troopers, players play a final stage and face Gylend.
| icon=SMS
+
 
| ace=50
+
The characters move in any direction with the D-Pad. Stages scroll in one of three directions (up, left, or right), depending on the segment. The screen follows the characters as they move but does not allow backtracking. The characters can shoot normal shots with {{1}}, which are unlimited. Regular enemies are defeated with a single shot. They can pick up special weapons that are fired with {{2}}. These weapons are more powerful but deplete an energy bar when they are fired.
| ace_source={{num|21|page=50}}
+
 
| cgtc=79
+
Characters lose a life when they take a hit from an enemy. They respawn after a brief period of invulnerability if the player has lives remaining. If the player runs out of lives, the character does not respawn. When this happens, players have a brief period in which they can press {{1}} to continue before the score screen appears and the game ends. Each player can only continue twice.
| cgtc_source={{num|1|page=74}}
+
 
| cgtc_1=73
+
===Items===
| cgtc_source_1={{num|4|page=109}}
+
Items are sometimes dropped by enemies after they are defeated.
| cvg=73
+
 
| cvg_source={{num|91|page=86/87}}
+
Picking up a special weapon replenishes the energy bar. The strength of a special weapon depends on the stage of the current era.
| egm=50
+
{{InfoTable|imagewidths=50|
| egm_source={{num|1}}
+
{{InfoRow
| gamesmachineuk=78
+
| title=Tri-Shot
| gamesmachineuk_source={{num|18|page=65}}
+
| sprite={{sprite | Time Soldiers, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| s=45
+
| desc=A spreadshot. In the second stage, the distance covered doubles; in the third stage, the shots fly throughout the screen.
| s_source={{num|11}}
+
}}
| segapower=60
+
{{InfoRow
| segapower_source={{num|23|page=60}}
+
| title=Missile
| segapro=37
+
| sprite={{sprite | Time Soldiers, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
| segapro_source={{num|6|page=30}}
+
| desc=A missile that can fly over obstacles. In the second stage, the missile flies farther and penetrates through targets; in the third stage, it flies faster and becomes more powerful.
 +
}}
 +
{{InfoRow
 +
| title=Energy Gun
 +
| sprite={{sprite | Time Soldiers, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=A powerful energy bullet. In the second stage, it is twice as powerful; in the third stage, it is three times as powerful.
 +
}}
 +
{{InfoRow
 +
| title=Speed-Up
 +
| sprite={{sprite | Time Soldiers, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Increases the character's movement speed for a duration.
 +
}}
 +
{{InfoRow
 +
| title=Power-Up
 +
| sprite={{sprite | Time Soldiers, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Increases the character's weapon power for a duration.
 +
}}
 +
{{InfoRow
 +
| title=Warp
 +
| sprite={{sprite | Time Soldiers, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Warps the characters directly to the main boss of the era.
 +
}}
 +
{{InfoRow
 +
| title=Time Tunnel
 +
| sprite={{sprite | Time Soldiers, Time Tunnel.png | 2}}
 +
| desc=After defeating a mid-boss, the characters can enter the Time Tunnel to travel to the next time period or ignore it and progress past it to the next stage of the current era. However, the main boss of an era only appears if the soldier that the characters are trying to find is in the current era. Otherwise, the third stage continues into the first and the stage loops infinitely until the player chooses to enter the Time Tunnel.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
The first three soldiers are located in the Primitive Age, Age of Rome, and World Wars eras. To rescue each soldier, the players play through three random stages from these time periods and then defeat the main boss of one of the eras.
 +
 
 +
The last two soldiers are located in the Age of Wars and Future World eras. To rescue each soldier, the players play through all six stages from these time periods in a random order and then defeat the main boss of one of the eras.
 +
 
 +
After rescuing all five soldiers, the player plays the Last Battle stage.
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=The Primitive Age
 +
| screenshot=Time Soldiers, Stages, Primitive Age 1.png
 +
| screenshot2=Time Soldiers, Stages, Primitive Age 1 Subboss.png
 +
| screenshot3=Time Soldiers, Stages, Primitive Age 2.png
 +
| screenshot4=Time Soldiers, Stages, Primitive Age 2 Subboss.png
 +
| screenshot5=Time Soldiers, Stages, Primitive Age 3.png
 +
| screenshot6=Time Soldiers, Stages, Primitive Age 3 Subboss.png
 +
| screenshot7=Time Soldiers, Stages, Primitive Age Boss.png
 +
| tabs=yes
 +
| map=TimeSoldiers-SMS-ThePrimitiveAge.png
 +
| desc=
 
}}
 
}}
{{scanbox
+
{{InfoRow
 +
| title=The Age of Rome
 +
| screenshot=Time Soldiers, Stages, Age of Rome 1.png
 +
| screenshot2=Time Soldiers, Stages, Age of Rome 1 Subboss.png
 +
| screenshot3=Time Soldiers, Stages, Age of Rome 2.png
 +
| screenshot4=Time Soldiers, Stages, Age of Rome 2 Subboss.png
 +
| screenshot5=Time Soldiers, Stages, Age of Rome 3.png
 +
| screenshot6=Time Soldiers, Stages, Age of Rome 3 Subboss.png
 +
| screenshot7=Time Soldiers, Stages, Age of Rome Boss.png
 +
| tabs=yes
 +
| map=TimeSoldiers-SMS-TheAgeOfRome.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The World Wars
 +
| screenshot=Time Soldiers, Stages, World Wars 1.png
 +
| screenshot2=Time Soldiers, Stages, World Wars 1 Subboss.png
 +
| screenshot3=Time Soldiers, Stages, World Wars 2.png
 +
| screenshot4=Time Soldiers, Stages, World Wars 2 Subboss.png
 +
| screenshot5=Time Soldiers, Stages, World Wars 3.png
 +
| screenshot6=Time Soldiers, Stages, World Wars 3 Subboss.png
 +
| screenshot7=Time Soldiers, Stages, World Wars Boss.png
 +
| tabs=yes
 +
| map=TimeSoldiers-SMS-TheWorldWars.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Age of Wars
 +
| screenshot=Time Soldiers, Stages, Age of Wars 1.png
 +
| screenshot2=Time Soldiers, Stages, Age of Wars 1 Subboss.png
 +
| screenshot3=Time Soldiers, Stages, Age of Wars 2.png
 +
| screenshot4=Time Soldiers, Stages, Age of Wars 2 Subboss.png
 +
| screenshot5=Time Soldiers, Stages, Age of Wars 3.png
 +
| screenshot6=Time Soldiers, Stages, Age of Wars 3 Subboss.png
 +
| screenshot7=Time Soldiers, Stages, Age of Wars Boss.png
 +
| tabs=yes
 +
| map=TimeSoldiers-SMS-TheAgeOfWars.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Future World
 +
| screenshot=Time Soldiers, Stages, Future World 1.png
 +
| screenshot2=Time Soldiers, Stages, Future World 1 Subboss.png
 +
| screenshot3=Time Soldiers, Stages, Future World 2.png
 +
| screenshot4=Time Soldiers, Stages, Future World 2 Subboss.png
 +
| screenshot5=Time Soldiers, Stages, Future World 3.png
 +
| screenshot6=Time Soldiers, Stages, Future World 3 Subboss.png
 +
| screenshot7=Time Soldiers, Stages, Future World Boss.png
 +
| tabs=yes
 +
| map=TimeSoldiers-SMS-TheFutureWorld.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Last Battle
 +
| screenshot=Time Soldiers, Stages, Last Battle.png
 +
| screenshot2=Time Soldiers, Stages, Last Battle Boss.png
 +
| tabs=yes
 +
| map=TimeSoldiers-SMS-LastBattle.png
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{creditstable|
 +
*'''Programer:''' Shinichi Tamura, Eiji Fukatsu, Yuji Noguchi, Osamu Iijima
 +
*'''Designer:''' Shinji Moriyama, Tomoharu Takahashi, Takashi Egashira
 +
*'''Music:''' Yuka Watanabe
 +
*'''Sound Effect:''' Hiroaki Shimizu
 +
*'''Special Adviser:''' Kenichi Sakanishi
 +
*'''Producer Directer:''' Tomoharu Takahashi
 +
| source=In-game credits
 +
| pdf=Time Soldiers SMS credits.pdf
 +
| console=SMS
 +
}}
 +
 
 +
==Hints==
 +
<gallery>
 +
TimeSoldiersSMSUSHints.pdf|US hints
 +
</gallery>
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{galleryPrintAd
 +
|cvg|94|23
 +
|ace|24|82
 +
}}
 +
|{{galleryPrintAd
 +
|cvg|95|45
 +
}}
 +
|{{gitem
 +
|Enisof a.s offer.png|Print advert in Excalibur (CZ) #12 (1992-09-01)
 +
}}
 +
}}
 +
 
 +
==Physical scans==
 +
{{ratings|SMS}}
 +
{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=US
 
| region=US
Line 57: Line 204:
 
| cart=Timesoldiers sms us cart.jpg
 
| cart=Timesoldiers sms us cart.jpg
 
| manual=Timesoldiers sms us manual.pdf
 
| manual=Timesoldiers sms us manual.pdf
}}
+
}}{{Scanbox
{{scanbox
 
 
| console=Master System
 
| console=Master System
 
| region=EU
 
| region=EU
 
| cover=TimeSoldiers EU cover.jpg
 
| cover=TimeSoldiers EU cover.jpg
}}
+
| manual=Time Soldiers SMS EU Manual.pdf
{{scanbox
+
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>® variant; no barcode
+
| region=EU (Sega®); no barcode
 
| cover=TimeSoldiers EU R cover.jpg
 
| cover=TimeSoldiers EU R cover.jpg
}}
+
| cart=TimeSoldiers SMS EU Cart R.jpg
{{scanbox
+
}}{{Scanbox
 +
| console=Master System
 +
| region=SE (Rental)
 +
| cover=
 +
| cart=
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (NIAL sticker)
 +
| cover=TimeSoldiers SMS AU nial cover.jpg
 +
| cart=
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Barcode sticker)
 +
| cover=TimeSoldiers SMS AU bc cover.jpg
 +
| cart=
 +
}}{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=BR
 
| region=BR
| cover=
+
| cover=TimeSoldiers SMS BR Box.jpg
 +
| cart=TimeSoldiers SMS BR Cart.jpg
 +
}}
 +
 
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SMS|sha1=89842CB30CC3BA626901A5DA41481F6D157EBD15|md5=DBC9260009DD0838D0E31DE51D57D078|crc32=51BD14BE|size=256kB|date= |source=Cartridge (EU/US)|comments=|quality=|prototype=}}
 
}}
 
}}
 +
 +
==References==
 +
<references/>
 +
 +
{{TimeSoldiersOmni}}

Revision as of 13:44, 13 June 2024

n/a

TimeSoldiers title.png

Time Soldiers
System(s): Sega Master System
Publisher: Sega
Developer:
Distributor: Tonka (US)
Original system(s): Arcade
Peripherals supported: FM Sound Unit
Genre: Arcade[1]

















Number of players: 1-2
Release Date RRP Code
Sega Master System
US
$39.95
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39.95
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[3]
7024
Sega Master System
EU
MK-7024-50
Sega Master System
UK
£24.95
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24.95
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[7]
MK-7024-50
Sega Master System
AU
Sega Master System
BR
Non-Sega versions
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Time Soldiers is a Sega Master System run-and-gun game developed by Alpha Denshi and published by Sega. A port of the developer's 1987 arcade game of the same name, it was first released in the United States and Europe in May 1989

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[8]

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[9], and was later brought to both Australia and Brazil.

Story

Time Soldiers, Introduction.png

Introduction

The galactic conqueror Gylend has captured five troopers of Earth's defense forces and sent them back through time. Their comrades Yohan and Ben must travel through time with the aid of a device called the "D-Scanner" and face the dangers of each period in order to rescue their compatriots.

Gameplay

The game is an overhead run-and-gun game. It can be played by a single-player (as Yohan) or by two players simultaneously (joined by Ben). The second player can join at any time by pressing  START . Stages are set in one of five time periods: the Primitive Age, the Age of Rome, the World Wars, the Age of War, and Future World. Each time period has three different stages. Before each stage, the player is shown the name of one of the comrades and the period in which that comrade is held captive. The player is then placed into a stage from a random time period. After defeating the mid-boss at the end of the stage, the player is presented with a Time Tunnel, which can be entered to warp to the next time period. When the player reaches the time period in which the captive soldier is located, the player battles an additional main boss for the time period. After defeating this boss, the soldier is rescued. After rescuing all five troopers, players play a final stage and face Gylend.

The characters move in any direction with the D-Pad. Stages scroll in one of three directions (up, left, or right), depending on the segment. The screen follows the characters as they move but does not allow backtracking. The characters can shoot normal shots with 1, which are unlimited. Regular enemies are defeated with a single shot. They can pick up special weapons that are fired with 2. These weapons are more powerful but deplete an energy bar when they are fired.

Characters lose a life when they take a hit from an enemy. They respawn after a brief period of invulnerability if the player has lives remaining. If the player runs out of lives, the character does not respawn. When this happens, players have a brief period in which they can press 1 to continue before the score screen appears and the game ends. Each player can only continue twice.

Items

Items are sometimes dropped by enemies after they are defeated.

Picking up a special weapon replenishes the energy bar. The strength of a special weapon depends on the stage of the current era.

Time Soldiers, Items.png
Tri-Shot
A spreadshot. In the second stage, the distance covered doubles; in the third stage, the shots fly throughout the screen.
Time Soldiers, Items.png
Missile
A missile that can fly over obstacles. In the second stage, the missile flies farther and penetrates through targets; in the third stage, it flies faster and becomes more powerful.
Time Soldiers, Items.png
Energy Gun
A powerful energy bullet. In the second stage, it is twice as powerful; in the third stage, it is three times as powerful.
Time Soldiers, Items.png
Speed-Up
Increases the character's movement speed for a duration.
Time Soldiers, Items.png
Power-Up
Increases the character's weapon power for a duration.
Time Soldiers, Items.png
Warp
Warps the characters directly to the main boss of the era.
Time Soldiers, Time Tunnel.png
Time Tunnel
After defeating a mid-boss, the characters can enter the Time Tunnel to travel to the next time period or ignore it and progress past it to the next stage of the current era. However, the main boss of an era only appears if the soldier that the characters are trying to find is in the current era. Otherwise, the third stage continues into the first and the stage loops infinitely until the player chooses to enter the Time Tunnel.

Stages

The first three soldiers are located in the Primitive Age, Age of Rome, and World Wars eras. To rescue each soldier, the players play through three random stages from these time periods and then defeat the main boss of one of the eras.

The last two soldiers are located in the Age of Wars and Future World eras. To rescue each soldier, the players play through all six stages from these time periods in a random order and then defeat the main boss of one of the eras.

After rescuing all five soldiers, the player plays the Last Battle stage.

Time Soldiers, Stages, Primitive Age 1.png

Time Soldiers, Stages, Primitive Age 1 Subboss.png

Time Soldiers, Stages, Primitive Age 2.png

Time Soldiers, Stages, Primitive Age 2 Subboss.png

Time Soldiers, Stages, Primitive Age 3.png

Time Soldiers, Stages, Primitive Age 3 Subboss.png

Time Soldiers, Stages, Primitive Age Boss.png

  • Time Soldiers, Stages, Primitive Age 1.png

  • Time Soldiers, Stages, Primitive Age 1 Subboss.png

  • Time Soldiers, Stages, Primitive Age 2.png

  • Time Soldiers, Stages, Primitive Age 2 Subboss.png

  • Time Soldiers, Stages, Primitive Age 3.png

  • Time Soldiers, Stages, Primitive Age 3 Subboss.png

  • Time Soldiers, Stages, Primitive Age Boss.png

The Primitive Age
Map: 1️⃣ 

Time Soldiers, Stages, Age of Rome 1.png

Time Soldiers, Stages, Age of Rome 1 Subboss.png

Time Soldiers, Stages, Age of Rome 2.png

Time Soldiers, Stages, Age of Rome 2 Subboss.png

Time Soldiers, Stages, Age of Rome 3.png

Time Soldiers, Stages, Age of Rome 3 Subboss.png

Time Soldiers, Stages, Age of Rome Boss.png

  • Time Soldiers, Stages, Age of Rome 1.png

  • Time Soldiers, Stages, Age of Rome 1 Subboss.png

  • Time Soldiers, Stages, Age of Rome 2.png

  • Time Soldiers, Stages, Age of Rome 2 Subboss.png

  • Time Soldiers, Stages, Age of Rome 3.png

  • Time Soldiers, Stages, Age of Rome 3 Subboss.png

  • Time Soldiers, Stages, Age of Rome Boss.png

The Age of Rome
Map: 1️⃣ 

Time Soldiers, Stages, World Wars 1.png

Time Soldiers, Stages, World Wars 1 Subboss.png

Time Soldiers, Stages, World Wars 2.png

Time Soldiers, Stages, World Wars 2 Subboss.png

Time Soldiers, Stages, World Wars 3.png

Time Soldiers, Stages, World Wars 3 Subboss.png

Time Soldiers, Stages, World Wars Boss.png

  • Time Soldiers, Stages, World Wars 1.png

  • Time Soldiers, Stages, World Wars 1 Subboss.png

  • Time Soldiers, Stages, World Wars 2.png

  • Time Soldiers, Stages, World Wars 2 Subboss.png

  • Time Soldiers, Stages, World Wars 3.png

  • Time Soldiers, Stages, World Wars 3 Subboss.png

  • Time Soldiers, Stages, World Wars Boss.png

The World Wars
Map: 1️⃣ 

Time Soldiers, Stages, Age of Wars 1.png

Time Soldiers, Stages, Age of Wars 1 Subboss.png

Time Soldiers, Stages, Age of Wars 2.png

Time Soldiers, Stages, Age of Wars 2 Subboss.png

Time Soldiers, Stages, Age of Wars 3.png

Time Soldiers, Stages, Age of Wars 3 Subboss.png

Time Soldiers, Stages, Age of Wars Boss.png

  • Time Soldiers, Stages, Age of Wars 1.png

  • Time Soldiers, Stages, Age of Wars 1 Subboss.png

  • Time Soldiers, Stages, Age of Wars 2.png

  • Time Soldiers, Stages, Age of Wars 2 Subboss.png

  • Time Soldiers, Stages, Age of Wars 3.png

  • Time Soldiers, Stages, Age of Wars 3 Subboss.png

  • Time Soldiers, Stages, Age of Wars Boss.png

The Age of Wars
Map: 1️⃣ 

Time Soldiers, Stages, Future World 1.png

Time Soldiers, Stages, Future World 1 Subboss.png

Time Soldiers, Stages, Future World 2.png

Time Soldiers, Stages, Future World 2 Subboss.png

Time Soldiers, Stages, Future World 3.png

Time Soldiers, Stages, Future World 3 Subboss.png

Time Soldiers, Stages, Future World Boss.png

  • Time Soldiers, Stages, Future World 1.png

  • Time Soldiers, Stages, Future World 1 Subboss.png

  • Time Soldiers, Stages, Future World 2.png

  • Time Soldiers, Stages, Future World 2 Subboss.png

  • Time Soldiers, Stages, Future World 3.png

  • Time Soldiers, Stages, Future World 3 Subboss.png

  • Time Soldiers, Stages, Future World Boss.png

The Future World
Map: 1️⃣ 

Time Soldiers, Stages, Last Battle.png

Time Soldiers, Stages, Last Battle Boss.png

  • Time Soldiers, Stages, Last Battle.png

  • Time Soldiers, Stages, Last Battle Boss.png

Last Battle
Map: 1️⃣ 

Production credits

  • Programer: Shinichi Tamura, Eiji Fukatsu, Yuji Noguchi, Osamu Iijima
  • Designer: Shinji Moriyama, Tomoharu Takahashi, Takashi Egashira
  • Music: Yuka Watanabe
  • Sound Effect: Hiroaki Shimizu
  • Special Adviser: Kenichi Sakanishi
  • Producer Directer: Tomoharu Takahashi
Source:
In-game credits
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[10]


Hints

Magazine articles

Main article: Time Soldiers/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #94: "September 1989" (1989-08-16)
also published in:
  • ACE (UK) #24: "September 1989" (1989-08-03)
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    [11]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #95: "October 1989" (1989-09-16)
Logo-pdf.svg
Enisof a.s offer.png
Print advert in Excalibur (CZ) #12 (1992-09-01)
Enisof a.s offer.png

Physical scans

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ACE (UK)
51
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[12]
Ação Games (BR)
75
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[13]
Aktueller Software Markt (DE)
63
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[14]
Complete Guide to Consoles (UK)
79
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[14]
Complete Guide to Consoles (UK)
73
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[15]
The Complete Guide to Sega (UK) PAL
73
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[16]
Console XS (UK) PAL
36
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[17]
Computer & Video Games (UK)
73
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[18]
Electronic Gaming Monthly (US)
33
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[19]
The Games Machine (UK)
78
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[20]
Mean Machines Sega (UK)
73
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[21]
Popular Computing Weekly (UK)
445
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[22]
Power Play (DE) PAL
75
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[23]
S: The Sega Magazine (UK) PAL
45
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[24]
Sega Power (UK) PAL
50
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[25]
Sega Pro (UK)
37
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Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="segapro" and `cargo__issuenames`.`num`="6" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-534040-3b4e.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)

[26]
Sega Pro (UK) PAL
36
[27]
Sega Master System
82
Based on
17 reviews

Time Soldiers

Master System, US
TimeSoldiers US cover.jpg
Cover
Timesoldiers sms us cart.jpg
Cart
Timesoldiers sms us manual.pdf
Manual
Master System, EU
TimeSoldiers EU cover.jpg
Cover
Time Soldiers SMS EU Manual.pdf
Manual
Master System, EU (Sega®); no barcode
TimeSoldiers EU R cover.jpg
Cover
TimeSoldiers SMS EU Cart R.jpg
Cart
Master System, SE (Rental)

Master System, AU (NIAL sticker)
TimeSoldiers SMS AU nial cover.jpg
Cover
Master System, AU (Barcode sticker)
TimeSoldiers SMS AU bc cover.jpg
Cover
Master System, BR
TimeSoldiers SMS BR Box.jpg
Cover
TimeSoldiers SMS BR Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 51bd14be
MD5 dbc9260009dd0838d0e31de51d57d078
SHA-1 89842cb30cc3ba626901a5da41481f6d157ebd15
256kB Cartridge (EU/US)

References


Time Soldiers

TimeSoldiers title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs


Books:
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</di
Music:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Time Soldiers" and `cargo__relationships`.`relationshiptype`="music" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-534040-3b5b.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)

</di
Audiobooks:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Time Soldiers" and `cargo__relationships`.`relationshiptype`="audiobook" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-534040-3b5e.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)

</di
Videos:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT `cargo__relationships`.`name` AS `name`,`cargo__releases`.`date` AS `date` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__releases` ON ((`cargo__relationships`.`name`=`cargo__releases`.`name`)) WHERE `cargo__relationships`.`relatedto`="Time Soldiers" and `cargo__relationships`.`relationshiptype`="video" GROUP BY `cargo__releases`.`name` ORDER BY `cargo__releases`.`date` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-534040-3b61.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)

</di
Events:
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT `cargo__relationships`.`name` AS `eventname`,`cargo__events`.`startdate` AS `startdate` FROM `cargo__relationships` LEFT OUTER JOIN `cargo__events` ON ((`cargo__relationships`.`name`=`cargo__events`.`name`)) WHERE `cargo__relationships`.`relatedto`="Time Soldiers" and `cargo__relationships`.`relationshiptype`="event" GROUP BY `cargo__events`.`name` ORDER BY `cargo__events`.`startdate` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-534040-3b64.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)

</di
A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT `cargo__demos`.`name` AS `name`,`cargo__codeformat`.`code` AS `code`,`cargo__releases`.`date` AS `date` FROM `cargo__releases` LEFT OUTER JOIN `cargo__demos` ON ((`cargo__releases`.`name`=`cargo__demos`.`name`)) LEFT OUTER JOIN `cargo__codeformat` ON ((`cargo__demos`.`format`=`cargo__codeformat`.`format`)) WHERE `cargo__demos`.`game`="Time Soldiers" GROUP BY `cargo__demos`.`name` ORDER BY `cargo__demos`.`name`,`cargo__codeformat`.`code`,`cargo__releases`.`date` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-534040-3b68.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)


A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?

Query: SELECT `cargo__prototypes`.`name` AS `name`,`cargo__codeformat`.`code` AS `code` FROM `cargo__prototypes` LEFT OUTER JOIN `cargo__codeformat` ON ((`cargo__prototypes`.`format`=`cargo__codeformat`.`format`)) WHERE final="Time Soldiers" GROUP BY `cargo__prototypes`.`name` ORDER BY `cargo__prototypes`.`name`,`cargo__codeformat`.`code` LIMIT 100 Function: CargoSQLQuery::run Error: 1021 Disk full (/tmp/#sql-temptable-15e6a-534040-3b6b.MAI); waiting for someone to free some space... (errno: 28 "No space left on device") (localhost)