Difference between revisions of "Socket/Bugs"
From Sega Retro
(Created page with "{{back}} ==Incorrect sprite mappings during ending== {{Bug | image=Notavailable.svg | image2=Notavailable.svg | caption= | caption2= | desc=There is a mistake with the mappin...") |
|||
Line 3: | Line 3: | ||
==Incorrect sprite mappings during ending== | ==Incorrect sprite mappings during ending== | ||
{{Bug | {{Bug | ||
− | | image= | + | | image=Socket MD Bug EndingSpriteMappings 1.png |
− | | image2= | + | | image2=Socket MD Bug EndingSpriteMappings 2.png |
− | | caption= | + | | caption=Second scene, with incorrect mappings. |
− | | caption2= | + | | caption2=Final scene, with correct mappings. |
| desc=There is a mistake with the mappings for Socket's sprite during the second scene of the ending sequence where parts of his hands are 8 pixels higher than they should be, leading to odd-looking arms and hands. The same sprite is used for the final scene where Socket enters his stasis capsule, however the mappings are correct there. | | desc=There is a mistake with the mappings for Socket's sprite during the second scene of the ending sequence where parts of his hands are 8 pixels higher than they should be, leading to odd-looking arms and hands. The same sprite is used for the final scene where Socket enters his stasis capsule, however the mappings are correct there. | ||
}} | }} |
Latest revision as of 16:05, 17 July 2024
- Back to: Socket.
Incorrect sprite mappings during ending
Second scene, with incorrect mappings. |
Final scene, with correct mappings. |
There is a mistake with the mappings for Socket's sprite during the second scene of the ending sequence where parts of his hands are 8 pixels higher than they should be, leading to odd-looking arms and hands. The same sprite is used for the final scene where Socket enters his stasis capsule, however the mappings are correct there.
Not fixed in any version.
References
Socket | |
---|---|
Main page | Comparisons | Maps | Credits | Hidden content | Bugs | Magazine articles | Reception | Region coding | Technical information | Bootlegs |