Difference between revisions of "Socket/Bugs"

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(Created page with "{{back}} ==Incorrect sprite mappings during ending== {{Bug | image=Notavailable.svg | image2=Notavailable.svg | caption= | caption2= | desc=There is a mistake with the mappin...")
 
 
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==Incorrect sprite mappings during ending==
 
==Incorrect sprite mappings during ending==
 
{{Bug
 
{{Bug
| image=Notavailable.svg
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| image=Socket MD Bug EndingSpriteMappings 1.png
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| image2=Socket MD Bug EndingSpriteMappings 2.png
| caption=
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| caption=Second scene, with incorrect mappings.
| caption2=
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| caption2=Final scene, with correct mappings.
 
| desc=There is a mistake with the mappings for Socket's sprite during the second scene of the ending sequence where parts of his hands are 8 pixels higher than they should be, leading to odd-looking arms and hands. The same sprite is used for the final scene where Socket enters his stasis capsule, however the mappings are correct there.
 
| desc=There is a mistake with the mappings for Socket's sprite during the second scene of the ending sequence where parts of his hands are 8 pixels higher than they should be, leading to odd-looking arms and hands. The same sprite is used for the final scene where Socket enters his stasis capsule, however the mappings are correct there.
 
}}
 
}}

Latest revision as of 16:05, 17 July 2024

Back to: Socket.

Incorrect sprite mappings during ending

Socket MD Bug EndingSpriteMappings 1.png

Second scene, with incorrect mappings.

Socket MD Bug EndingSpriteMappings 2.png

Final scene, with correct mappings.

There is a mistake with the mappings for Socket's sprite during the second scene of the ending sequence where parts of his hands are 8 pixels higher than they should be, leading to odd-looking arms and hands. The same sprite is used for the final scene where Socket enters his stasis capsule, however the mappings are correct there.

Not fixed in any version.

References


Socket

Socket Title.png

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