Difference between revisions of "Ford Racing Full Blown"

From Sega Retro

 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=
 
| bobscreen=
| screenwidth=
+
| publisher=[[Sega Amusements Europe]]
| title=
+
| developer=[[Razorworks]], [[Empire Interactive]], [[Sega Amusements Europe]]
| publisher=[[Sega]]
+
| support=[[Sega of Japan]], [[Hollywood Gaming]]
| developer=[[Razorworks]]
+
| licensor=[[Ford]]
| system=
+
| system=Arcade
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
Line 12: Line 11:
 
| genre=Racing
 
| genre=Racing
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| arcade_date_uk=2006
+
| arcade_date_uk=2006-03{{fileref|FordRacingFullBlown UK PressRelease 2006-01-25.pdf}}
 
}}
 
}}
 
}}
 
}}
{{sub-stub}}'''''Ford Racing: Full Blown''''' is a racing game released by [[Sega]] in 2006. The game is an arcade port of the 2005 console and PC title ''Ford Racing 3'' (also developed by Razorworks but published by [[Empire Interactive]]) but with some adjustments made for arcade play.
+
{{sub-stub}}'''''{{PAGENAME}}''''' is an arcade racing game released by [[Sega Amusements Europe]]. The game is a conversion of the 2005 console and PC title ''Ford Racing 3'' (developed by [[Empire Interactive]]'s development team, Razorworks) but with some adjustments made for arcade play.
  
==Gallery==
+
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|[[Empire]]}}
 +
*'''Executive Producers:''' Simon Prytherch, Steven Metcalf
 +
*'''Project Leader:''' David Hunt
 +
*'''Programming:''' Mike Montgomery
 +
*'''Art:'' 'Mark Coleman
 +
*'''QA Management:''' Steve Hart
 +
*'''QA:''' Gavin Clark, Richard Hughes, Chris Dolman
 +
{{creditsheader|[[Razorworks]]}}
 +
*'''Production:''' Kevin Bezant, Steve Hart
 +
*'''Design:''' Terry Watts
 +
*'''Art:''' James Morris, Dan Zelcs, Matt Nightingale, Mika Valimaa, Simon Davies, Gavin Clark, Steven Crow, Marco Segers, Paul Amesbury, Andy Debus, Karn Chana, Rick Nath
 +
*'''Programming:''' Todd Gibbs, Dave Proctor, Dave Lomas Jeff Sheard, Graham Blackwood, Konstantinos Pataridis, Dan Clarke, Mark Petty, Ioannis Venetsanopoulos, Jason Turner
 +
{{creditsheader|[[Sega Amusements Europe Ltd]]}}
 +
*'''Producer and Head of R&D:''' [[Patrick Michael]]
 +
*'''Operations Manager:''' [[Nigel Allison]]
 +
*'''R & D Manager:''' [[Neil Marshall]]
 +
*'''Product Design & CE Compliance Engineer:''' [[Chris Wood]]
 +
*'''Product Design Engineer:''' [[Gary Evans]]
 +
*'''Engineering & QCA Manager:''' [[Ian Colley]]
 +
*'''Purchasing Manager:''' [[Rhiannon Collins]]
 +
*'''Development Engineer:''' [[Richard Ford]]
 +
*'''Buyer:''' [[Paul Mahoney]]
 +
*'''Lead Testers:''' [[Simon Terry]], [[Clive Roswell]]
 +
*'''Special Thanks:''' [[Gamini Bandara]], [[Justin Burke]], [[Jean-Luc Dieudonne]], [[Siraj Elkhawad]], [[Aaron Gilbey]], [[Paul Godfrey]], [[Toshiyuki Hado]], [[Roger Pennington]], [[Martin Riley]], [[Maria Carmen Villarroya]], [[Paula White]], [[Paul Williams]], [[Debrah Winchester]]
 +
{{creditsheader|[[Sega of Japan]]}}
 +
*'''Producer:''' [[Daisuke Naito]]
 +
*'''Special Thanks:''' [[Hideki Miwa]], [[Daisuke Yoshida]], [[Toshiaki Yuasa]], [[Rika Shirai]], [[Takuma Hatori]], [[Yuuki Takita]], [[Yukiko Nozawa]]
 +
*'''Very Special Thanks:''' [[Atsuo Shima]], [[Keiji Mori]]
 +
{{creditsheader|Hollywood Gaming}}
 +
*'''Shell Development:''' Mark Evans
 +
*'''Graphics:''' Neil Bott
 +
*'''Test Rigs:'''Mike Evans
 +
*'''Thanks to:''' Kev Short
 +
| source=In-game credits{{ref|1=https://www.youtube.com/watch?v=3wpsEBrbU6M&t=1638s}}
 +
| console=Arcade
 +
}}
 +
}}
 +
 
 +
==Digital manuals==
 +
<gallery>
 +
FordRacing Arcade UK Manual Deluxe.pdf|UK manual (deluxe)
 +
FordRacing Arcade UK Manual Twin.pdf|UK manual (twin)
 +
</gallery>
 +
 
 +
==Promotional material==
 
<gallery>
 
<gallery>
File:FordRacingFullBlown Arcade Cabinet Deluxe.jpg|Deluxe cabinet
+
FordRacingFullBlown UK PressRelease 2006-01-25.pdf|UK press release
File:FordRacingFullBlown Arcade Cabinet Twin.jpg|Twin cabinet
+
FordRacingFullBlown Arcade US Flyer.pdf|US flyer
 
</gallery>
 
</gallery>
  
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
File:FordRacingFullBlown logo.jpg
+
FordRacingFullBlown logo.jpg
 
</gallery>
 
</gallery>
  
==Digital Manuals==
+
==Photo gallery==
 
<gallery>
 
<gallery>
File:FordRacing Arcade UK Manual Deluxe.pdf|UK manual (deluxe)
+
FordRacingFullBlown Arcade Cabinet Deluxe.jpg|Deluxe cabinet
File:FordRacing Arcade UK Manual Twin.pdf|UK manual (twin)
+
FordRacingFullBlown Arcade Cabinet Twin.jpg|Twin cabinet
 
</gallery>
 
</gallery>
  
 
==Physical scans==
 
==Physical scans==
  
 +
==References==
 +
<references/>
  
 
[[Category:Unique arcade games]]
 
[[Category:Unique arcade games]]

Latest revision as of 12:05, 25 July 2024

n/a

Notavailable.svg
Ford Racing Full Blown
System(s): Arcade
Publisher: Sega Amusements Europe
Developer:
Supporting companies:
Licensor: Ford
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Arcade
UK
£? ?






































This teeny-tiny article needs some work. You can help us by expanding it.


Ford Racing Full Blown is an arcade racing game released by Sega Amusements Europe. The game is a conversion of the 2005 console and PC title Ford Racing 3 (developed by Empire Interactive's development team, Razorworks) but with some adjustments made for arcade play.

Production credits

  • Executive Producers: Simon Prytherch, Steven Metcalf
  • Project Leader: David Hunt
  • Programming: Mike Montgomery
  • 'Art: 'Mark Coleman
  • QA Management: Steve Hart
  • QA: Gavin Clark, Richard Hughes, Chris Dolman
  • Production: Kevin Bezant, Steve Hart
  • Design: Terry Watts
  • Art: James Morris, Dan Zelcs, Matt Nightingale, Mika Valimaa, Simon Davies, Gavin Clark, Steven Crow, Marco Segers, Paul Amesbury, Andy Debus, Karn Chana, Rick Nath
  • Programming: Todd Gibbs, Dave Proctor, Dave Lomas Jeff Sheard, Graham Blackwood, Konstantinos Pataridis, Dan Clarke, Mark Petty, Ioannis Venetsanopoulos, Jason Turner
Hollywood Gaming
  • Shell Development: Mark Evans
  • Graphics: Neil Bott
  • Test Rigs:Mike Evans
  • Thanks to: Kev Short
Source:
In-game credits[2]

Digital manuals

Promotional material

Artwork

Photo gallery

Physical scans

References