Difference between revisions of "Abyss Odyssey/Changelog"

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==Steam: 1.14==
 
==Steam: 1.14==
 
<pre>Fixes / improvements include:
 
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     Fixed potential non-progression in Warlock battle.</pre>
 
     Fixed potential non-progression in Warlock battle.</pre>
  
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==References==
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Latest revision as of 13:48, 7 August 2024

Back to: Abyss Odyssey.

Steam: 1.14

Fixes / improvements include:

    Fixed cancel point inconsistencies between client and server.
    Fixed grab mechanic so grabs can no longer sink characters in to the floor.
    Improved Pincoya jellyfish chase attack. Jellyfish behaviors more useful and consistent. Tweaked jellyfish status materials so they are easier to read.
    Fixed problems with players player dying in the void level.
    Potentially fixed instances where the client was unable to stand up after getting knocked down.
    Gryphon drops corresponding journal page.
    Fixed networking issues on versus character selection screen.
    Fixed potential save data issues.
    Fixed versus match win / lose messages.
    Versus fights can now unlock new characters after the match ends.
    Versus character selection GUI tweaked.
    New players automatically receive 5 random monster unlocks in the versus and campaign.
    Added links to ACE Team's Official Game Group in the main menu.

Steam: 1.10

Fixes / improvements include:

    Online PvP mode is out! Online versus supports two player matches. Players that create an online game can wait for clients while fighting AI random mateches.
    Improved overall net code to reduce lag and better replicate combat systems.
    Updated local versus mode to support teams and included the ability to select AI opponents.
    Updated combat mechanics with numerous improvements:
    -Ability to transform in between characters mid air or during combos. Transformation occurs faster but now requires using a cancel point.
    -Improved turning mechanics. Smoother interpolations and character can change directions with no pauses.
    -Recalibrated knockout weights to better support combos. Heavy enemies can now also fall into combos. Training dummy knockback is identical to all light characters.
    -Improved character encroaching collision dynamics to avoid characters from intersecting during attacks.
    -Fixed input bug related to throws.
    -Minor calibration/tweaks specific to some characters.
    Tweaked NPC parrying AI.
    Fixed performance issue with AI path finding.
    Polytrails for weapon special attacks use a brighter VFX.
    Introduced a new tile in plant world.
    Added 2 new achievements.
    Introduced new elements which will unlock after the current seal is destroyed.


Since this update is rather significant compared with previous patches we expect some level of issues to arise (which should be addressed shortly after this release if any should exist).

Steam: 1.07

Fixes / improvements include:

    Enemies can parry! Enemies have higher chances of parrying attacks that are used too often, forcing players to use a wider repertoire of attacks.
    Fixed loss of controls when framerate drops under 10 FPS.
    Fixed save issues with enemy soul items.
    Fixed game not saving at town areas (player is spawned to void level in next session).
    Fixed non-progression when saving in Verbum Dei map.
    Resolved non-progression when killing both final bosses simultaneously.
    Phantom fades out properly when dying.
    Journal page 9 is now dropped by Tirana NPC.
    Tweaked some health and damage values in versus mode: centaur, mimic and soldiers.
    Removed boss mask shield particle that was persisting in between levels.
    Reduced final boss mask health.
    Increased final boss mask projectile damage.

Steam: 1.06

Fixes / changes include:

    Updated text string for exit game popup window.
    Entering the training room does not wipe saved game progress.
    Saved data records mana.
    Fixed latency issue introduced in previous update.
    Potentially addressed collision replication problem that caused client to go through floors in joining levels.
    Beating the game in Nightmare adds 2 points to the leaderboard.
    Fixed music issues when setting up a camp.
    Fixed trigger issue that allowed player to skip final boss cinematic and attack static NPCs.
    Improved phantom AI.
    Phantoms can now move through walls like the human warlock.
    Reduced phantom XP gain on kill.
    Nerfed centaur and mimic damage outputs and health tweaks.
    Centaur neutral special can no longer cancel into itself.
    Centaur soul is more expensive.
    Mimic spawns with higher frequency.
    Toned down color correction for human warlock and Paganini encounters (less dark).

Steam: 1.05

Fixes / changes include:

    Fixed client not saving progress in online sessions.
    Added option to resume the game after exiting a session*.
    Fixed random occurrence of player being unable to move after being resurrected.
    Hulk boss will sometimes avoid attacking players already engaging the Warlock boss (single-player).
    Enemies have a slight delay before engaging the player after the current target is knocked out or grabbed.
    Spiders and caterpillars use climb animations at 90 degree turns.
    Music doesn't cut off at the final boss level (descent section).


(*) Game will not save progress at the final boss level to avoid exploits.

Note: This update also includes additional content for the next mask phase (not described in the change list).

Steam: 1.04

Updated hotfix that tweaks some of the changes introduced in patch v1.03.:

Fixes / changes include (v1.04):

    Fixed erroneous string for 'hulk warlock' character.
    Tweaked most stronger sword damages so they're more even.
    Re-calibrated captured enemy health values. Only high HP characters have decreased health.
    Roll-back to previous small orb health amount.
    Roll-back to previous AI difficulty on zombie soldiers.
    Nerfed Pincoya's up regular attack. Only the tip of the weapon knocks down.

Steam: 1.03

Fixes / changes include:

- Attacks that output strong impact vfxs do high damage to shields.
- Tweaked all character shield values.
- Updated grab vfx and sfx.
- Tweaked difficulty chance assigned to levels.
- Slightly increased AI level of most NPCs.
- Captured enemies have 70% of their health when used by players.
- Projectiles that move in arcs don't collide with jump through platforms during their rise.
- Fixed blue fireball collisions.
- Fixed XP displaying incorrectly for players using XP rings.
- Health orbs give slightly less health.

Note: The bulk of this update addresses additional content for the next mask phase (not described in the change list).

Steam: 1.01

Fixes / changes include:

    Togglable friendly fire option. Note: Deactivating friendly fire does not allow posting to leaderboards.
    Created ‘Nightmare mode’ difficulty setting: In this mode enemies attack more aggressively and single-player boss battles feature support minions.
    Created an achievement for beating the game in nightmare mode.
    Updated all interfaces to properly display corresponding keyboard or controller inputs.
    Updated controls menu: Gamepad controls are now configurable.
    Added missing resolutions to graphic options menu.
    Fixed one case of players being unable to move when resurrecting a partner (shopkeeper cannot be interacted with during resurrect animation) .
    Slightly increased turn speed for some characters that had slower turns.
    Nerfed Pincoya’s ground regular attacks a bit. Nerfed firefighter’s shotgun blast.
    Tweaked ultra button combination so it’s slightly easier to perform.
    Tweaked controller sensitivity for navigating menus with analogue sticks.
    Fixed potential non-progression in Warlock battle.

References