Difference between revisions of "Fatal Labyrinth/Region coding"
From Sega Retro
m (Text replacement - "{{back\|(.*)}}" to "{{back}}") |
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{{back}} | {{back}} | ||
+ | {{RegionCodeTable| | ||
+ | | romregion=NTSC-J ([[Sega Game Toshokan]]) | ||
+ | | ntscj_image=ShinoMeikyuu MD JP Title.png | ||
+ | | ntscu_image=ShinoMeikyuu MD JP Title.png | ||
+ | | pal_image=ShinoMeikyuu MD JP Title.png | ||
+ | | ntscj_state=yes | ||
+ | | ntscu_state=yes | ||
+ | | pal_state=unoptimised | ||
+ | }} | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
| romregion=NTSC-U/PAL | | romregion=NTSC-U/PAL |
Revision as of 17:34, 19 August 2024
- Back to: Fatal Labyrinth.
NTSC-J (Sega Game Toshokan) ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Unoptimised. |
NTSC-U/PAL ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Partially optimised.
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Fatal Labyrinth | |
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Main page | Comparisons | Hidden content | Bugs | Magazine articles | Reception | Region coding | Technical information | Bootlegs |