Difference between revisions of "Fatal Labyrinth/Region coding"

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m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
(Undo revision 997576 by SorachiJirachi (talk): oops)
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{{back}}
 
{{back}}
  
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{{RegionCodeTable|
 +
| romregion=NTSC-J ([[Sega Game Toshokan]])
 +
| ntscj_image=ShinoMeikyuu MD JP Title.png
 +
| ntscu_image=ShinoMeikyuu MD JP Title.png
 +
| pal_image=ShinoMeikyuu MD JP Title.png
 +
| ntscj_state=yes
 +
| ntscu_state=yes
 +
| pal_state=unoptimised
 +
}}
 
{{RegionCodeTable|
 
{{RegionCodeTable|
 
| romregion=NTSC-U/PAL
 
| romregion=NTSC-U/PAL

Latest revision as of 19:25, 19 August 2024

Back to: Fatal Labyrinth.

NTSC-J (Sega Game Toshokan) ROM

ShinoMeikyuu MD JP Title.png

NTSC-J console
Works as expected.

ShinoMeikyuu MD JP Title.png

NTSC-U console
Works as expected.

ShinoMeikyuu MD JP Title.png

PAL console
Unoptimised.

NTSC-U/PAL ROM

FatalLabyrinth MD JP TitleScreen.png

NTSC-J console
Works as expected.

FatalLabyrinth Title.png

NTSC-U console
Works as expected.

FatalLabyrinth Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No


Fatal Labyrinth

FatalLabyrinth Title.png

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