Difference between revisions of "Fatal Labyrinth/Region coding"
From Sega Retro
(Undo revision 997576 by SorachiJirachi (talk): oops) Tag: Undo |
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{{RegionCodeTable| | {{RegionCodeTable| | ||
− | | romregion=NTSC-J | + | | romregion=NTSC-J ([[Sega Game Toshokan]]) |
− | | ntscj_image= | + | | ntscj_image=ShinoMeikyuu MD JP Title.png |
− | | ntscu_image= | + | | ntscu_image=ShinoMeikyuu MD JP Title.png |
− | | pal_image= | + | | pal_image=ShinoMeikyuu MD JP Title.png |
| ntscj_state=yes | | ntscj_state=yes | ||
| ntscu_state=yes | | ntscu_state=yes | ||
| pal_state=unoptimised | | pal_state=unoptimised | ||
− | | | + | }} |
+ | {{RegionCodeTable| | ||
+ | | romregion=NTSC-U/PAL | ||
+ | | ntscj_image=FatalLabyrinth MD JP TitleScreen.png | ||
+ | | ntscu_image=FatalLabyrinth Title.png | ||
+ | | pal_image=FatalLabyrinth Title.png | ||
+ | | ntscj_state=yes | ||
+ | | ntscu_state=yes | ||
+ | | pal_state=partial | ||
+ | | pal_music=yes | ||
+ | | pal_fullscreen=no | ||
}} | }} | ||
− | {{ | + | {{FatalLabyrinthOmni}} |
Latest revision as of 19:25, 19 August 2024
- Back to: Fatal Labyrinth.
NTSC-J (Sega Game Toshokan) ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Unoptimised. |
NTSC-U/PAL ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Partially optimised.
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Fatal Labyrinth | |
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