Difference between revisions of "Fatal Labyrinth/Comparisons"
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| desc=Pressing {{Start}} to pause the game will reshow the instructions from the beginning of the game in the Game Toshokan version, while the western versions display "PAUSED" text in addition to pausing the music. | | desc=Pressing {{Start}} to pause the game will reshow the instructions from the beginning of the game in the Game Toshokan version, while the western versions display "PAUSED" text in addition to pausing the music. | ||
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+ | ===Game Over=== | ||
+ | {{Comparison | ||
+ | | image1=ShinoMeikyuu MD JP GameOver 1.png | ||
+ | | image2=FatalLabyrinth MD US GameOver 1.png | ||
+ | | game1=Game Toshokan version | ||
+ | | game2=NTSC-U/PAL version | ||
+ | | desc=The Game Over screens were redone for the western version, in turn changing the different outcomes. For example, dying with the lowest rank will show a dog urinating on the player's grave in the Game Toshokan version, whereas the Western versions will simply show no mourners. | ||
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Latest revision as of 16:04, 28 August 2024
- Back to: Fatal Labyrinth.
Contents
Localisation comparisons
Introduction and title screen
Game Toshokan version |
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NTSC-U/PAL version |
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The Game Toshokan version displays a scrolling marquee that explains the story of the game upon startup. The western release replaces it with the Sega logo.
Game Toshokan version |
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NTSC-U/PAL version |
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The Game Toshokan's title screen is very barebones, only displaying the game's title in plain text and a single grave. The western version presents a more graphically detailed title screen that shows Dragonia rising from the forest.
Game Toshokan version |
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NTSC-U/PAL version |
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Brief instructions are shown when starting the game in the Game Toshokan version. The western version replaces this with a playable prologue where the player can talk to the villagers before they enter Dragonia.
Gameplay
Game Toshokan version |
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NTSC-U/PAL version |
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In the Game Toshokan version, the player's status is hidden and is displayed either by pressing , fighting enemies, or checking inventory. It also has no border or background, so it can become harder to distinguish the text from the floors. The western version redesigns the HUD to have the player's status displayed at all times, as well as giving it a border and black background.
In addition, the game's graphics have been improved, and the player starts with 50 HP instead of 100.
Game Toshokan version |
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NTSC-U/PAL version |
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Pressing START to pause the game will reshow the instructions from the beginning of the game in the Game Toshokan version, while the western versions display "PAUSED" text in addition to pausing the music.
Game Over
Game Toshokan version |
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NTSC-U/PAL version |
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The Game Over screens were redone for the western version, in turn changing the different outcomes. For example, dying with the lowest rank will show a dog urinating on the player's grave in the Game Toshokan version, whereas the Western versions will simply show no mourners.
References
Fatal Labyrinth | |
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Main page | Comparisons | Hidden content | Bugs | Magazine articles | Reception | Region coding | Technical information | Bootlegs |