Difference between revisions of "Mighty Morphin Power Rangers (Mega-CD)"
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Revision as of 09:09, 29 August 2024
Mighty Morphin Power Rangers | |||||||||||||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Orion Technologies | |||||||||||||||||||||||||
Licensor: Saban Entertainment | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Mighty Morphin Power Rangers for the Sega Mega-CD is a full-motion video game developed by Orion Technologies and published by Sega in 1995. It was released exclusively for the Mega-CD, and it is based on the TV series of the same name.
A Sega Mega-CD 32X version was reportedly planned but scrapped.
Contents
Story
On an exploratory mission, two astronauts discover an extraterrestrial container and inadvertently releasing the evil alien sorceress Rita Repulsa from 10,000 years of confinement. Upon her release, she and her army of evil space aliens set their sights on conquering the nearest planet, Earth.
The wise sage Zordon, who was responsible for capturing Rita, becomes aware of her release and orders his robotic assistant Alpha 5 to select five "teenagers with attitude" to defend the Earth from Rita's attacks. The five teens chosen are Jason Lee Scott, Kimberly Hart, Zack Taylor, Trini Kwan, and Billy Cranston. Zordon gives them the ability to transform into a fighting force known as the Power Rangers. This provides them with superhuman abilities and an arsenal of weapons, as well as colossal assault machines called Zords that can combine into a giant humanoid machine known as the Megazord.
Gameplay
The game consists of abridged episodes of the show with limited interactivity. Gameplay requires the player to press certain buttons at precise moments as they appear on screen. The player is instructed to press directions on the D-Pad or a button ( to punch, to block, or to kick) corresponding to the character's actions. The player's actions do not affect the outcome of the scenes, but the Power Rangers lose heath if the player fails to input the correct move at the right time. The screen shakes when this happens. Sometimes a flashing gauge appears to indicate that the player must press , , and rapidly to defend against an incoming attack.
The game ends if the Power Rangers lose all of their health, but it can be continued from the beginning of the current scene. Health is carried over to the next episode. At the end of each level, the player's progress is tallied. The player earns points for correct moves, with faster response times earning more points. The Power Rangers have their health meter refilled based on the amount of points earned, and the player earns an extra continue at certain points intervals, depending on the difficulty level selected (50,000 points in Beginner, 75,000 in Intermediate, and 100,000 in Expert).
There are a total of nine episodes. The Beginner difficulty ends at episode 5, the Intermediate difficulty ends at episode 7, and the Expert difficulty plays every episode. Higher difficulty levels require more moves and give the player less time to react. Additionally, the Expert difficulty punishes players for pressing buttons too soon by deducting health. After completing the game on Expert, a Play Movie option is added to the main menu to replay the entire game as a movie.
Episodes
Creation of the Power Rangers | |
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Green with Evil, Part 1 | |
Green with Evil, Part 2 | |
Green with Evil, Part 3 | |
Green with Evil, Part 4 | |
The Green Candle, Part 1 | |
The Green Candle, Part 2 | |
Crystal of Nightmares | |
Doomsday | |
Production credits
- Game System Programming: Chuck Batson, Orion Technologies, Inc.
- Game Design: Tony Van
- Cinepak Modifications: Kathy Bayless
- Digital Video Compression: Katy Weathers
- Video Editor: Scott Reynolds, Yeah Studios
- Art: Rolf Weber, Jenny Martin
- Sound Effects: Rolf Weber
- Producer: Tony Van
- Assistant Producers: Vince Nason, Greg Becksted
- Leader Testers: Maria Tuzzo, Joel Breton, Jeff Junio
- Testers: Sega of America Testing Staff, Dave Perkinson, Joe Cain, Jeff Loney, Rick Greer, Ben Cureton, Jeff Kessler, Al Dutton, Dana Green, Renata Bailey
- Product Manager: Peter Loeb
- Assistant Product Manager: John Garner
- Manual Writer: Carol Ann Hanshaw
- Executive Producers: Haim Saban, Shuki Levi
- President Children's Ent.: Peter Dang
- V.P. Development: Joel Andryc
- Special Thanks: Frank Ward, Renaissance Atlantic, Pacific Video Resources, Muther's Recording Studio, Mike Latham, Jef Feltman, Larry Loth, Patricia Torrellio, Clint Dyer, Nemer Velasquez, Blair Bullock, Jonathan Stark
- Code ©1994 Sega
- TM & ©1994 Saban
Magazine articles
- Main article: Mighty Morphin Power Rangers (Mega-CD)/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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57 | |
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Based on 9 reviews |
External links
- Sega of America webpage: Mega CD
Technical information
- Main article: Mighty Morphin Power Rangers (Mega-CD)/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
472,752,000 | 1994-10 | CD-ROM (US) | 4442 | |||||||||
? |
|
473,455,248 | 1994-10 | CD-ROM (EU) | 4442-50 |
References
- ↑ 1.0 1.1 Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 36
- ↑ File:Mighty Morphin Power Rangers MCD credits.pdf
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 161
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 151
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 56
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 54
- ↑ MAN!AC, "07/95" (DE; 1995-06-14), page 59
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 88
- ↑ Player One, "Juin 1995" (FR; 1995-0x-xx), page 101
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 52
- ↑ Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 124
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 80
Mighty Morphin Power Rangers (Mega-CD) | |
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