Difference between revisions of "Sid & Al's Incredible Toons"
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| publisher=[[Dynamix]] | | publisher=[[Dynamix]] | ||
| developer={{company|[[Futurescape Productions]]{{ref|https://www.linkedin.com/in/rick-lucey-336a9720/details/experience/}}}} | | developer={{company|[[Futurescape Productions]]{{ref|https://www.linkedin.com/in/rick-lucey-336a9720/details/experience/}}}} | ||
+ | | support={{company|[[Dynamix]]{{ref|https://github.com/OldSkoolCode/Sega-Dynamix-Toons/blob/master/TN_TEXT.C68}}|role=some programming}} | ||
| development=1994 | | development=1994 | ||
| date={{MissedRelease|MCD|1994-10{{magref|gameplayers|0710|11}}}} | | date={{MissedRelease|MCD|1994-10{{magref|gameplayers|0710|11}}}} | ||
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==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
− | *'''Programmed By:''' [[Kenneth Hurley]]{{ref|https://www.linkedin.com/in/klhurley/details/experience/}} | + | *'''Programmed By:''' [[Kenneth Hurley]]{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}, Chris Cole{{ref|https://github.com/OldSkoolCode/Sega-Dynamix-Toons/blob/master/TN_TEXT.C68}} |
| source=Developer statements | | source=Developer statements | ||
| pdf= | | pdf= |
Latest revision as of 16:06, 28 September 2024
Sid & Al's Incredible Toons |
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System(s): Mega Drive, Sega Mega-CD |
Publisher: Dynamix |
Developer: Futurescape Productions[1] |
Supporting companies: Dynamix[2] (some programming) |
Original system(s): IBM PC |
Development timeframe: 1994 |
Planned release date(s): 1994-10[3] |
Genre: Simulation |
Number of players: 1-2 |
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Sid & Al's Incredible Toons is an unreleased Mega Drive and Sega Mega-CD puzzle game developed by Futurescape Productions and scheduled to be published by Dynamix around October 1994.[3] According to Futurescape CEO Kenneth Hurley, the Mega Drive version was reportedly complete[1], but ultimately both Sega versions would be cancelled for unknown reasons.
Another game in the franchise, the original The Incredible Machine, was set to be ported to Mega-CD around the same time, but was equally cancelled.[4]
History
Legacy
Futurescape Productions CEO and lead programmer Kenneth Hurley states on his LinkedIn profile that a Mega Drive port of Sid & Al's Incredible Toons was completed.[5] Despite clarifying the game was ported from IBM PCs to the Genesis, many developers from the era commonly referred to both Mega-CD and 32X software as being for the "Genesis", and it is unclear whether he is referring to a cartridge version of the game or the previously-known CD version.
Production credits
- Programmed By: Kenneth Hurley[5], Chris Cole[2]
Magazine articles
- Main article: Sid & Al's Incredible Toons/Magazine articles.
References
- ↑ 1.0 1.1 https://www.linkedin.com/in/rick-lucey-336a9720/details/experience/
- ↑ 2.0 2.1 https://github.com/OldSkoolCode/Sega-Dynamix-Toons/blob/master/TN_TEXT.C68
- ↑ 3.0 3.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
- ↑ The Incredible Machine
- ↑ 5.0 5.1 https://www.linkedin.com/in/klhurley/details/experience/