Difference between revisions of "Sid & Al's Incredible Toons"

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| publisher=[[Dynamix]]
 
| publisher=[[Dynamix]]
 
| developer={{company|[[Futurescape Productions]]{{ref|https://www.linkedin.com/in/rick-lucey-336a9720/details/experience/}}}}
 
| developer={{company|[[Futurescape Productions]]{{ref|https://www.linkedin.com/in/rick-lucey-336a9720/details/experience/}}}}
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| support={{company|[[Dynamix]]{{ref|https://github.com/OldSkoolCode/Sega-Dynamix-Toons/blob/master/TN_TEXT.C68}}|role=some programming}}
 
| development=1994
 
| development=1994
 
| date={{MissedRelease|MCD|1994-10{{magref|gameplayers|0710|11}}}}
 
| date={{MissedRelease|MCD|1994-10{{magref|gameplayers|0710|11}}}}
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==Production credits==
 
==Production credits==
 
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{{creditstable|
*'''Programmed By:''' [[Kenneth Hurley]]{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}
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*'''Programmed By:''' [[Kenneth Hurley]]{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}, Chris Cole{{ref|https://github.com/OldSkoolCode/Sega-Dynamix-Toons/blob/master/TN_TEXT.C68}}
 
| source=Developer statements
 
| source=Developer statements
 
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| pdf=

Latest revision as of 16:06, 28 September 2024

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Sid & Al's Incredible Toons
System(s): Mega Drive, Sega Mega-CD
Publisher: Dynamix
Developer: Futurescape Productions[1]
Supporting companies: Dynamix[2] (some programming)
Original system(s): IBM PC
Development timeframe: 1994
Planned release date(s): 1994-10[3]
Genre: Simulation
Number of players: 1-2

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Sid & Al's Incredible Toons is an unreleased Mega Drive and Sega Mega-CD puzzle game developed by Futurescape Productions and scheduled to be published by Dynamix around October 1994.[3] According to Futurescape CEO Kenneth Hurley, the Mega Drive version was reportedly complete[1], but ultimately both Sega versions would be cancelled for unknown reasons.

Another game in the franchise, the original The Incredible Machine, was set to be ported to Mega-CD around the same time, but was equally cancelled.[4]

History

Legacy

Futurescape Productions CEO and lead programmer Kenneth Hurley states on his LinkedIn profile that a Mega Drive port of Sid & Al's Incredible Toons was completed.[5] Despite clarifying the game was ported from IBM PCs to the Genesis, many developers from the era commonly referred to both Mega-CD and 32X software as being for the "Genesis", and it is unclear whether he is referring to a cartridge version of the game or the previously-known CD version.

Production credits

Source:
Developer statements


Magazine articles

Main article: Sid & Al's Incredible Toons/Magazine articles.

References