Difference between revisions of "Buck Rogers: Planet of Zoom"
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− | '''''Buck Rogers: Planet of Zoom''''' is an early arcade game developed by [[Sega]] for [[VCO Object]] hardware. It uses the ''Buck Rogers'' comic book/television license, and stands as one of Sega's first licensed video games, along with ''[[Star Trek: Strategic Operations Simulator]]'', both debuting in 1982. The game | + | '''''Buck Rogers: Planet of Zoom''''' is an early arcade game developed by [[Sega]] for [[VCO Object]] hardware. It uses the ''Buck Rogers'' comic book/television license, and stands as one of Sega's first licensed video games, along with ''[[Star Trek: Strategic Operations Simulator]]'', both debuting in 1982. The game is adapted from the earlier ''[[Zoom 909]]'', a largely identical game seen predominantly in Japan. |
''Buck Rogers: Planet of Zoom'' is one of the earliest examples of a "rail" shoot-'em-up game. Gameplay is played in a pseudo-3D third-person perspective, with enemies and obstacles moving towards the camera. 2D sprites are scaled in real-time to give an illusion of depth - technology which would serve as a basis for a plethora of arcade games produced by Sega in the 1980s. | ''Buck Rogers: Planet of Zoom'' is one of the earliest examples of a "rail" shoot-'em-up game. Gameplay is played in a pseudo-3D third-person perspective, with enemies and obstacles moving towards the camera. 2D sprites are scaled in real-time to give an illusion of depth - technology which would serve as a basis for a plethora of arcade games produced by Sega in the 1980s. | ||
− | ''Buck Rogers: Planet of Zoom'' was brought to a wide variety of home consoles and computers between 1982 and 1985, including the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, IBM PC (as a PC booter), TI-99/4A, VIC-20 and ZX Spectrum, each suffering slightly due to weaker hardware | + | ''Buck Rogers: Planet of Zoom'' was brought to a wide variety of home consoles and computers between 1982 and 1985, including the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, IBM PC (as a PC booter), TI-99/4A, VIC-20 and ZX Spectrum, each suffering slightly due to weaker hardware. Due to odd circumstances, the MSX received two ports of the game by different developers and publishers, one under the ''Buck Rogers: Planet of Zoom'' name, and another as ''Zoom 909''. |
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
− | File:BuckRogers Arcade Cabinet SitDown.jpg|Sit-down cabinet | + | File:BuckRogers Arcade Cabinet SitDown.jpg|Sit-down cabinet |
− | File:BuckRogers Arcade Cabinet Upright.jpg|Upright cabinet | + | File:BuckRogers Arcade Cabinet Upright.jpg|Upright cabinet |
</gallery> | </gallery> | ||
==Physical Scans== | ==Physical Scans== | ||
===Arcade Version=== | ===Arcade Version=== | ||
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===Apple II Version=== | ===Apple II Version=== | ||
{{scanbox | {{scanbox | ||
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| spinemissing=yes | | spinemissing=yes | ||
}} | }} | ||
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===Atari 2600 Version=== | ===Atari 2600 Version=== | ||
{{scanbox | {{scanbox | ||
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{{scanbox | {{scanbox | ||
| console=MSX | | console=MSX | ||
− | | region=JP | + | | region=JP |
| front=Buckrogers MSX JP Box.jpg | | front=Buckrogers MSX JP Box.jpg | ||
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}} | }} | ||
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| front= | | front= | ||
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===TI-99/4A Version=== | ===TI-99/4A Version=== | ||
{{scanbox | {{scanbox |
Revision as of 07:05, 29 March 2013
Buck Rogers: Planet of Zoom | |||||||||
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System(s): VCO Object, Apple II, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, MSX, PC Booter, TI-99/4A, VIC-20, ZX Spectrum | |||||||||
Publisher: Sega | |||||||||
Developer: Sega | |||||||||
Genre: Shooting | |||||||||
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Buck Rogers: Planet of Zoom is an early arcade game developed by Sega for VCO Object hardware. It uses the Buck Rogers comic book/television license, and stands as one of Sega's first licensed video games, along with Star Trek: Strategic Operations Simulator, both debuting in 1982. The game is adapted from the earlier Zoom 909, a largely identical game seen predominantly in Japan.
Buck Rogers: Planet of Zoom is one of the earliest examples of a "rail" shoot-'em-up game. Gameplay is played in a pseudo-3D third-person perspective, with enemies and obstacles moving towards the camera. 2D sprites are scaled in real-time to give an illusion of depth - technology which would serve as a basis for a plethora of arcade games produced by Sega in the 1980s.
Buck Rogers: Planet of Zoom was brought to a wide variety of home consoles and computers between 1982 and 1985, including the Apple II, Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, IBM PC (as a PC booter), TI-99/4A, VIC-20 and ZX Spectrum, each suffering slightly due to weaker hardware. Due to odd circumstances, the MSX received two ports of the game by different developers and publishers, one under the Buck Rogers: Planet of Zoom name, and another as Zoom 909.
Contents
Gallery
Physical Scans
Arcade Version
Apple II Version
Atari 2600 Version
Atari 5200 Version
Atari 8-bit Family Version
Colecovision Version
Colecovision, US |
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50x50px Cart |
Colecovision, EU |
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Commodore 64 Version Version
Sega Retro Average | |||||||||
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45 | |
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Based on 1 review |
MSX Version
MSX, JP |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
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PC Booter Version
DOS, US |
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