Difference between revisions of "Sega Zaxxon hardware"

From Sega Retro

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==Technical Specifications==
 
==Technical Specifications==
 
* Board composition: Single board
 
* Board composition: Single board
* Main CPU: [[Zilog Z80]] @ 3.04125 MHz (8-bit & 16-bit instructions @ 0.441 MIPS)
+
* Main CPU: [[Zilog Z80]] @ 3.04125 MHz (8-bit & 16-bit instructions @ 0.441 [[wikipedia:Instructions per second|MIPS]])
 
* Sound board: [[Sega G80]] Sound Board
 
* Sound board: [[Sega G80]] Sound Board
 
* Graphics board: Sega Zaxxon-VIDEOII / 834-5167 Video Board
 
* Graphics board: Sega Zaxxon-VIDEOII / 834-5167 Video Board
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** Line buffer: 256 sprite pixels/texels per scanline, 8 (32-width) to 32 (8-width) sprites per scanline
 
** Line buffer: 256 sprite pixels/texels per scanline, 8 (32-width) to 32 (8-width) sprites per scanline
  
''[[Congo Bongo]]'' added the following specifications in 1983:
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===''Congo Bongo'' Additional Specifications===
 
* Additional CPU: Zilog Z80 @ 2 MHz
 
* Additional CPU: Zilog Z80 @ 2 MHz
 
* Sound board: Sega 834-5168 Sound Board
 
* Sound board: Sega 834-5168 Sound Board

Revision as of 08:02, 9 September 2015

ZaxxonHardware.jpg
Sega Zaxxon hardware
Manufacturer: Sega
Release Date RRP Code

Sega Zaxxon hardware is an arcade system created by Sega in 1982, and was first used for the isometric shmup Zaxxon. Like many Sega arcade machines of the time, it used the Z80 as its CPU.

Technical Specifications

  • Board composition: Single board
  • Main CPU: Zilog Z80 @ 3.04125 MHz (8-bit & 16-bit instructions @ 0.441 MIPS)
  • Sound board: Sega G80 Sound Board
  • Graphics board: Sega Zaxxon-VIDEOII / 834-5167 Video Board
  • Video resolution: 256×224 (display), 384×264 (overscan)[1]
  • Color palette table: 512 (9-bit RGB PROM)
  • Colors on screen: 256 (palette RAM)
  • Tilemap planes: 2 layers (foreground, background), 8×8 tiles, 4 or 8 colors per tile, tile flipping, vertical/horizontal/diagonal scrolling, isometric perspective
  • Sprites: 4 or 8 colors per sprite, sprite flipping, shadows
    • Sprite sizes: 8 and 32 heights, widths of 8, 16 and 32 pixels
    • Line buffer: 256 sprite pixels/texels per scanline, 8 (32-width) to 32 (8-width) sprites per scanline

Congo Bongo Additional Specifications

  • Additional CPU: Zilog Z80 @ 2 MHz
  • Sound board: Sega 834-5168 Sound Board
  • Additional sound chips: 2× SN76496 @ 4 MHz
  • Colors on screen: 512

List of Games


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Originating in arcades









Console-based hardware








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PC-based hardware








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