Difference between revisions of "Sega Zaxxon hardware"
From Sega Retro
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==Technical Specifications== | ==Technical Specifications== | ||
− | * Board composition: | + | ===Sega Zaxxon Specifications=== |
+ | * Board composition: Main board, Sound board, Graphics board{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/zaxxon.c}} | ||
* Main CPU: [[Zilog Z80]] @ 3.04125 MHz (8-bit & 16-bit instructions @ 0.441 [[wikipedia:Instructions per second|MIPS]]) | * Main CPU: [[Zilog Z80]] @ 3.04125 MHz (8-bit & 16-bit instructions @ 0.441 [[wikipedia:Instructions per second|MIPS]]) | ||
* Sound board: [[Sega G80]] Sound Board | * Sound board: [[Sega G80]] Sound Board | ||
* Graphics board: Sega Zaxxon-VIDEOII / 834-5167 Video Board | * Graphics board: Sega Zaxxon-VIDEOII / 834-5167 Video Board | ||
+ | * [[RAM]]: 5.25 [[Byte|KB]]{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/zaxxon.c}} | ||
+ | ** Main: 4 KB (2 KB RAM 1, 2 KB RAM 2) | ||
+ | ** [[VRAM|Video]]: 1.25 KB (1 KB video, 256 [[byte]]s sprites) | ||
* Video resolution: 256×224 (display), 384×264 (overscan){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/zaxxon.c}} | * Video resolution: 256×224 (display), 384×264 (overscan){{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/zaxxon.c}} | ||
− | * | + | * [[Palette|Color palette table]]: 512 (9-bit [[RGB]] [[ROM|PROM]]) |
− | * Colors on screen: 256 (palette RAM) | + | ** Colors on screen: 256 (palette RAM) |
* [[Tile Layer|Tilemap]] planes: 2 layers (foreground, background), 8×8 tiles, 4 or 8 colors per tile, tile flipping, vertical/horizontal/diagonal scrolling, isometric perspective | * [[Tile Layer|Tilemap]] planes: 2 layers (foreground, background), 8×8 tiles, 4 or 8 colors per tile, tile flipping, vertical/horizontal/diagonal scrolling, isometric perspective | ||
* [[Sprite]]s: 4 or 8 colors per sprite, sprite flipping, shadows | * [[Sprite]]s: 4 or 8 colors per sprite, sprite flipping, shadows | ||
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** Line buffer: 256 sprite pixels/texels per scanline, 8 (32-width) to 32 (8-width) sprites per scanline | ** Line buffer: 256 sprite pixels/texels per scanline, 8 (32-width) to 32 (8-width) sprites per scanline | ||
− | ===''Congo Bongo'' | + | ===''Congo Bongo'' Specifications=== |
− | * Additional CPU: Zilog Z80 @ 2 MHz | + | ''[[Congo Bongo]]'' featured the following upgrades in 1983:{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/zaxxon.c}} |
+ | |||
+ | * Additional CPU: Zilog Z80 @ 2 MHz (8-bit & 16-bit instructions @ 0.29 MIPS) | ||
* Sound board: Sega 834-5168 Sound Board | * Sound board: Sega 834-5168 Sound Board | ||
* Additional [[wikipedia:Sound chip|sound chips]]: 2× [[SN76489|SN76496]] @ 4 MHz | * Additional [[wikipedia:Sound chip|sound chips]]: 2× [[SN76489|SN76496]] @ 4 MHz | ||
+ | * RAM: 11 KB | ||
+ | ** Main: 4 KB (2 KB RAM 1, 2 KB RAM 2) | ||
+ | ** Video: 5 KB (1 KB video, 1 KB color, 3 KB sprites) | ||
+ | ** Sound: 2 KB | ||
* Colors on screen: 512 | * Colors on screen: 512 | ||
==List of Games== | ==List of Games== | ||
+ | * ''[[Zaxxon]]'' (1982) | ||
* ''[[Super Zaxxon]]'' (1982) | * ''[[Super Zaxxon]]'' (1982) | ||
− | |||
* ''[[Congo Bongo]]'' / ''Tip Top'' (1983) | * ''[[Congo Bongo]]'' / ''Tip Top'' (1983) | ||
* ''[[Ixion]]'' (1983) | * ''[[Ixion]]'' (1983) |
Revision as of 05:32, 8 October 2015
Sega Zaxxon hardware | |||||
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Manufacturer: Sega | |||||
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Sega Zaxxon hardware is an arcade system created by Sega in 1982, and was first used for the isometric shmup Zaxxon. Like many Sega arcade machines of the time, it used the Z80 as its CPU.
Contents
Technical Specifications
Sega Zaxxon Specifications
- Board composition: Main board, Sound board, Graphics board[1]
- Main CPU: Zilog Z80 @ 3.04125 MHz (8-bit & 16-bit instructions @ 0.441 MIPS)
- Sound board: Sega G80 Sound Board
- Graphics board: Sega Zaxxon-VIDEOII / 834-5167 Video Board
- RAM: 5.25 KB[1]
- Video resolution: 256×224 (display), 384×264 (overscan)[2]
- Color palette table: 512 (9-bit RGB PROM)
- Colors on screen: 256 (palette RAM)
- Tilemap planes: 2 layers (foreground, background), 8×8 tiles, 4 or 8 colors per tile, tile flipping, vertical/horizontal/diagonal scrolling, isometric perspective
- Sprites: 4 or 8 colors per sprite, sprite flipping, shadows
- Sprite sizes: 8 and 32 heights, widths of 8, 16 and 32 pixels
- Line buffer: 256 sprite pixels/texels per scanline, 8 (32-width) to 32 (8-width) sprites per scanline
Congo Bongo Specifications
Congo Bongo featured the following upgrades in 1983:[1]
- Additional CPU: Zilog Z80 @ 2 MHz (8-bit & 16-bit instructions @ 0.29 MIPS)
- Sound board: Sega 834-5168 Sound Board
- Additional sound chips: 2× SN76496 @ 4 MHz
- RAM: 11 KB
- Main: 4 KB (2 KB RAM 1, 2 KB RAM 2)
- Video: 5 KB (1 KB video, 1 KB color, 3 KB sprites)
- Sound: 2 KB
- Colors on screen: 512
List of Games
- Zaxxon (1982)
- Super Zaxxon (1982)
- Congo Bongo / Tip Top (1983)
- Ixion (1983)
- Razzmatazz (1983)
- Future Spy (1984)
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Originating in arcades |
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