Difference between revisions of "Solomon no Kagi: Oujo Rihita no Namida"

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The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms.
 
The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms.
  
==Physical Scans==
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==Physical scans==
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System

Revision as of 11:31, 21 March 2016

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SolomonNoKagi title.png

Solomon no Kagi: Oujo Rihita no Namida
System(s): Sega Master System
Publisher: Salio
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Master System
JP
¥5,0005,000 002

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Solomon no Kagi: Oujo Rihita no Namida (ソロモンの鍵 王女リヒタの涙) is a platform-puzzle arcade game developed by Tecmo, which was subsequently brought to the Sega Master System by Salio in 1988. The game was brought to the west via other platforms as Solomon's Key, though the Master System version remained exclusive to Japan.

The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms.

Physical scans

Master System, JP
SolomonsKey SMS JP Box Back.jpgSolomonnoKagi SMS JP Box Spine.jpgSolomonsKey SMS JP Box Front.jpg
Cover
SolomonsKey SMS JP Cart.jpg
Cart
SolomonNoKagiSMSJPManual.pdf
Manual