Difference between revisions of "Takashi Iizuka"
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* [[Sonic Jam]] (1997) - Director | * [[Sonic Jam]] (1997) - Director | ||
* [[Sonic R]] (1997) - Game Design Director | * [[Sonic R]] (1997) - Game Design Director | ||
− | * [[Sonic Adventure]] (1999) - Director, | + | * [[Sonic Adventure]] (1999) - Director, Character Game Designer, Chaos Game Designer, Field Designer |
− | * [[ChuChu Rocket!]] (2000) - | + | * [[ChuChu Rocket!]] (2000) - Product Support (Sega of America) |
− | * [[Sonic Adventure 2]] (2001) - Director | + | * [[Sonic Adventure 2]] (2001) - Director, Game Designer, Field Designer |
[[Category:Developers]] | [[Category:Developers]] |
Revision as of 10:06, 16 November 2004
http://www.vidgames.de/ghz/team/photos_iizuka.jpg
Where Hirokazu Yasuhara left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of Sonic 3, and has since taken the reigns of the series. Sonic Adventure, the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including Sonic Adventure 2 and Sonic Heroes.
Production History
- Sonic the Hedgehog 3 (1994) — Senior Game Designer
- Sonic & Knuckles (1994) — Senior Game Designer
- NiGHTS into Dreams (1996) — Lead Game Designer
- Christmas NiGHTS (1996) - Game Designer
- Sonic 3D Blast (1996) - Game Concept Design, Special of steam turbine and gas turbine systems Design, Saturn Enhancements
- Sonic Jam (1997) - Director
- Sonic R (1997) - Game Design Director
- Sonic Adventure (1999) - Director, Character Game Designer, Chaos Game Designer, Field Designer
- ChuChu Rocket! (2000) - Product Support (Sega of America)
- Sonic Adventure 2 (2001) - Director, Game Designer, Field Designer