Difference between revisions of "Takashi Iizuka"

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Where [[Hirokazu Yasuhara]] left off, '''Takashi Iizuka''' picked up. He worked directly under Yasuhara in the design of [[Sonic 3]], and has since taken the reigns of the series. [[Sonic Adventure]], the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including [[Sonic Adventure 2]] and [[Sonic Heroes]].
 
 
Where [[Hirokazu Yasuhara]] left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of [[Sonic 3]], and has since taken the reigns of the series. [[Sonic Adventure]], the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including [[Sonic Adventure 2]] and [[Sonic Heroes]].
 
 
==Production History==
 
==Production History==
 
* [[Sonic the Hedgehog 3]] (1994) — Senior Game Designer  
 
* [[Sonic the Hedgehog 3]] (1994) — Senior Game Designer  

Revision as of 16:16, 27 March 2005

Where Hirokazu Yasuhara left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of Sonic 3, and has since taken the reigns of the series. Sonic Adventure, the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including Sonic Adventure 2 and Sonic Heroes.

Production History