Difference between revisions of "Puyo Puyo Tsuu"
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| developer=[[Compile]] | | developer=[[Compile]] | ||
| system=[[Sega System C-2]], [[Sega Mega Drive]], [[Sega Game Gear]], [[Sega Saturn]] | | system=[[Sega System C-2]], [[Sega Mega Drive]], [[Sega Game Gear]], [[Sega Saturn]] | ||
− | | japan=1994 | + | | japan={{MD}} Dec. 12, 1994 {{GG}} Dec. 16, 1994 {{SAT}} Oct. 27, 1995 |
| genre=Puzzle | | genre=Puzzle | ||
| romsize={{MD}} 2MB | | romsize={{MD}} 2MB | ||
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'''''Puyo Puyo Tsu''''' (ぷよぷよ通) (also known as ''Puyo Puyo Tsuu'' and ''Puyo Puyo 2'') is a puzzle game developed by [[Compile]] in 1994, initially released for [[Sega]]'s [[System C-2]] arcade board before being ported to other consoles (such as the [[Sega Mega Drive]], [[Sega Game Gear]], and [[Sega Saturn]]). It is the sequel to the Sega/Compile version of ''[[Puyo Puyo]]'', whose path the entire series has followed to date. The standalone game was exclusively released in Japan until 2008, when the Wii Virtual Console in North America made an untranslated Mega Drive ROM available for purchase. ''[[Puyo Puyo Fever]]'', however, includes this game as its Classic mode. | '''''Puyo Puyo Tsu''''' (ぷよぷよ通) (also known as ''Puyo Puyo Tsuu'' and ''Puyo Puyo 2'') is a puzzle game developed by [[Compile]] in 1994, initially released for [[Sega]]'s [[System C-2]] arcade board before being ported to other consoles (such as the [[Sega Mega Drive]], [[Sega Game Gear]], and [[Sega Saturn]]). It is the sequel to the Sega/Compile version of ''[[Puyo Puyo]]'', whose path the entire series has followed to date. The standalone game was exclusively released in Japan until 2008, when the Wii Virtual Console in North America made an untranslated Mega Drive ROM available for purchase. ''[[Puyo Puyo Fever]]'', however, includes this game as its Classic mode. | ||
− | Tsu drops the single-player solo mode of the original MSX ''Puyo Puyo'' (kept as a Practice mode in the Sega/Compile version) and brings the focus to competitive gaming. The most important competitive feature added to the sequel is Sousai, where trash/nuisance puyo (known as Refugee Beans to ''[[Dr. Robotnik's Mean Bean Machine]]'' players) are not only sent to the opponent when puyo are cleared from the board, but will also be removed from your queue. "Rensa Shibari" allows the players to determine how many chains are necessary to generate trash. "Rule Henka" makes some of your opponent's trash harder to remove and removing your trash more rewarding score-wise. If the currently falling pair of puyo are stuck between two columns of puyo, you can now flip them by pressing {{A}}/{{B}}/{{C}}. | + | Tsu drops the single-player solo mode of the original MSX ''Puyo Puyo'' (kept as a Practice mode in the Sega/Compile version) and brings the focus to competitive gaming. The most important competitive feature added to the sequel is Sousai, where trash/nuisance puyo (known as Refugee Beans to ''[[Dr. Robotnik's Mean Bean Machine]]'' players) are not only sent to the opponent when puyo are cleared from the board, but will also be removed from your queue. "Rensa Shibari" allows the players to determine how many chains are necessary to generate trash. "Rule Henka" makes some of your opponent's trash harder to remove and removing your trash more rewarding score-wise. If the currently falling pair of puyo are stuck between two columns of puyo, you can now flip them by pressing {{A}}/{{B}}/{{C}}. |
− | + | ||
Furthermore, the single-player story mode was altered. While the story remains the same (you are Arle Nadja and Satan wants to take your pet Carbuncle), the progression of levels has changed. A series of enemies appears on screen and you must choose one at random to fight. Defeating an enemy will lower your "Rest Points." Once all your "Rest Points" have been cleared, you move on to the next level, with newer, harder enemies. The enemies from ''Puyo Puyo'' return, however their difficulties have been randomized (for example, Draco Centauros, the weakest normal mode enemy in ''Puyo Puyo'', is now one of the two penultimate-level enemies). Other enemies have also been introduced. | Furthermore, the single-player story mode was altered. While the story remains the same (you are Arle Nadja and Satan wants to take your pet Carbuncle), the progression of levels has changed. A series of enemies appears on screen and you must choose one at random to fight. Defeating an enemy will lower your "Rest Points." Once all your "Rest Points" have been cleared, you move on to the next level, with newer, harder enemies. The enemies from ''Puyo Puyo'' return, however their difficulties have been randomized (for example, Draco Centauros, the weakest normal mode enemy in ''Puyo Puyo'', is now one of the two penultimate-level enemies). Other enemies have also been introduced. | ||
Revision as of 21:49, 16 October 2010
Puyo Puyo Tsuu |
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System(s): Sega System C-2, Sega Mega Drive, Sega Game Gear, Sega Saturn |
Publisher: Compile |
Developer: Compile |
Genre: Puzzle |
Puyo Puyo Tsu (ぷよぷよ通) (also known as Puyo Puyo Tsuu and Puyo Puyo 2) is a puzzle game developed by Compile in 1994, initially released for Sega's System C-2 arcade board before being ported to other consoles (such as the Sega Mega Drive, Sega Game Gear, and Sega Saturn). It is the sequel to the Sega/Compile version of Puyo Puyo, whose path the entire series has followed to date. The standalone game was exclusively released in Japan until 2008, when the Wii Virtual Console in North America made an untranslated Mega Drive ROM available for purchase. Puyo Puyo Fever, however, includes this game as its Classic mode.
Tsu drops the single-player solo mode of the original MSX Puyo Puyo (kept as a Practice mode in the Sega/Compile version) and brings the focus to competitive gaming. The most important competitive feature added to the sequel is Sousai, where trash/nuisance puyo (known as Refugee Beans to Dr. Robotnik's Mean Bean Machine players) are not only sent to the opponent when puyo are cleared from the board, but will also be removed from your queue. "Rensa Shibari" allows the players to determine how many chains are necessary to generate trash. "Rule Henka" makes some of your opponent's trash harder to remove and removing your trash more rewarding score-wise. If the currently falling pair of puyo are stuck between two columns of puyo, you can now flip them by pressing //.
Furthermore, the single-player story mode was altered. While the story remains the same (you are Arle Nadja and Satan wants to take your pet Carbuncle), the progression of levels has changed. A series of enemies appears on screen and you must choose one at random to fight. Defeating an enemy will lower your "Rest Points." Once all your "Rest Points" have been cleared, you move on to the next level, with newer, harder enemies. The enemies from Puyo Puyo return, however their difficulties have been randomized (for example, Draco Centauros, the weakest normal mode enemy in Puyo Puyo, is now one of the two penultimate-level enemies). Other enemies have also been introduced.