Difference between revisions of "NV1"

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==Compatible games==
 
==Compatible games==
 
* ''Battle Arena Toshinden''
 
* ''Battle Arena Toshinden''
* ''Descent: Destination Saturn'' {{fileref|Edge3D PC US PrintAd.jpg}}
+
* ''Descent: Destination Saturn''{{fileref|Edge3D PC US PrintAd.jpg}}
* ''NASCAR Racing'' {{fileref|Edge3D PC US PrintAd.jpg}}
+
* ''NASCAR Racing''{{fileref|Edge3D PC US PrintAd.jpg}}
* ''[[Panzer Dragoon]]'' {{fileref|CVG UK 173.pdf|page=59}}
+
* ''[[Panzer Dragoon]]''{{fileref|CVG UK 173.pdf|page=59}}
* ''[[Virtua Fighter Remix]]'' {{fileref|Edge3D PC US PrintAd.jpg}}
+
* ''[[Virtua Fighter Remix]]''{{fileref|Edge3D PC US PrintAd.jpg}}
* ''[[Virtua Cop]]'' {{fileref|CVG UK 173.pdf|page=59}}
+
* ''[[Virtua Cop]]''{{fileref|CVG UK 173.pdf|page=59}}
  
 
==Gallery==
 
==Gallery==

Revision as of 17:10, 9 September 2016

Notavailable.svg
NV1
Made for: PC
Manufacturer: NVIDIA
Release Date RRP Code
Windows PC
WORLD

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The NV1 is a multimedia add-on card developed by NVIDIA and released in 1995. It was the first video card to be developed by the company, and largely failed to make a dent in the overcrowded PC video card market of the era. It also pre-dates standards such as DirectX.

The NV1 is comparable to the Sega Saturn video game console and shares much of its technology, such as rendering 3D geometry as quadrilaterals instead of triangles. With an extension, it is actually possible to input Sega Saturn controllers into the card. Many of Sega's PC endeavours of the era were optimised to make use of the NV1 hardware, and the unreleased successor to the NV1, the NV2, was pitched to Sega (and inevitably rejected) during the Sega Dreamcast development stage.

While NV1's 3D performance is acceptable for the time, it, along with the Saturn to which the card's technology was based on, didn't hold up to scrutiny due to its use of quadrilaterals instead of the industry-standard polygon rendering. Audio quality was also questionable, with the General MIDI quality receiving lukewarm responses at best (a critical component at the time). Direct3D drivers were released by NVIDIA later in the card's lifespan, presumably as a stopgap solution, but it was slow, buggy and compatibility with DirectX games was hit-and-miss, not to mention that it was software-based.

The card's all-in-one nature, while a key selling point as it integrated graphics, audio and gamepad support in one add-on board, was also a pitfall as it added to the cost, and many gamers were unwilling to switch from their often elaborate multimedia setups.

As with subsequent hardware releases by the company (and many others in general), NVIDIA did not manufacture their own hardware, so the card was sold under various names by board partners.

Compatible games

Gallery

Promotional material

Physical scans

PC, (3D Galaxy)

PC, (DynaGraFx 3-D)

PC, (EDGE 3D 2120)

PC, (EDGE 3D 2200)

PC, (EDGE 3D 3240)

PC, (EDGE 3D 3400)

PC, (Unknown model)

PC, (Stratos 3D)

PC, (3D Magic)

PC, (WinX 3D)

PC, (WinFast Proview 3D GD400)

PC, (WinFast Proview 3D GD500)

PC, (Videoforte VF64-3DG-01)

PC, (Videoforte VF64-3DG-02)

PC, (JRS-3DS100)

References