Difference between revisions of "Gouketsuji Ichizoku"
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The game is a conventional fighter. {{A}}, {{B}}, and {{C}} each perform a different variation of each character's base attack, with various combinations possible with the D-pad. | The game is a conventional fighter. {{A}}, {{B}}, and {{C}} each perform a different variation of each character's base attack, with various combinations possible with the D-pad. | ||
− | ==Production | + | ==Production credits== |
'''Planner:''' Super K!<br> | '''Planner:''' Super K!<br> | ||
'''Sub Planner:''' * Bugta *<br> | '''Sub Planner:''' * Bugta *<br> |
Revision as of 12:56, 24 March 2016
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Gouketsuji Ichizoku | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Atlus | |||||
Developer: Atlus | |||||
Genre: Action | |||||
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Gouketsuji Ichizoku (豪血寺一族), called Power Instinct outside Japan, is a 1993 arcade fighting game by Atlus and the first in the long-running series of the same name. Atlus ported it to the Sega Mega Drive in 1994, releasing it exclusively in Japan. Plans were made to port the game to the US under the name Power Instinct, but were scrapped (however a US SNES version was released under this name).
The game is a conventional fighter. , , and each perform a different variation of each character's base attack, with various combinations possible with the D-pad.
Production credits
Planner: Super K!
Sub Planner: * Bugta *
Programmer: D.Dart
Sub Programmer: ‑Mi.Taka‑
Designer: T.Kakazu, Akira.I, Sadamasa.O
Sound: Akihiro Akamatu, Sachiko.K, Shinji Nakaya
Special Thanks: Hiro, A.C‑Len, Kotobuki, Range, Atlus All Staff
Presented by: Atlus