Difference between revisions of "Who Wants to Be a Millionaire?"
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===Release=== | ===Release=== | ||
− | [[Eidos Interactive]] published several video game adaptions of ''Who Wants to Be a Millionaire?'' in the early 2000s, but while PlayStation and PC versions saw a widespread release across the Western world (as well as revised editions), the Dreamcast version remained exclusive to the United Kingdom (with English questions and voiceover by [[wikipedia:Chris Tarrant|Chris Tarrant]]) and France (with French questions and [[wikipedia:Jean-Pierre Foucault|Jean-Pierre Foucault]] playing the virtual host). | + | [[Eidos Interactive]] published several video game adaptions of ''Who Wants to Be a Millionaire?'' in the early 2000s, but while PlayStation and PC versions saw a widespread release across the Western world (as well as revised editions), the Dreamcast version remained exclusive to the United Kingdom (with English questions and voiceover by [[wikipedia:Chris Tarrant|Chris Tarrant]]) and France (with French questions and [[wikipedia:Jean-Pierre Foucault|Jean-Pierre Foucault]] playing the virtual host). |
===Sales=== | ===Sales=== | ||
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The game was panned by critics, as although the game features voiceovers from the then-presenters of the TV show, these presenters do not read out the questions and are never seen in game (presumably so assets could easily be recycled). Likewise there is no visible audience, and questions are likely to repeat after a few playthroughs. The virtual nature of this adaption of ''WWTBAM'' means that the "phone-a-friend" lifeline does not involve actually phoning a real friend - instead pre-recorded messages choose A, B, C or D without being told the question, the chance calculated presumably in a similar way to the "ask the audience" lifeline. | The game was panned by critics, as although the game features voiceovers from the then-presenters of the TV show, these presenters do not read out the questions and are never seen in game (presumably so assets could easily be recycled). Likewise there is no visible audience, and questions are likely to repeat after a few playthroughs. The virtual nature of this adaption of ''WWTBAM'' means that the "phone-a-friend" lifeline does not involve actually phoning a real friend - instead pre-recorded messages choose A, B, C or D without being told the question, the chance calculated presumably in a similar way to the "ask the audience" lifeline. | ||
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+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Promotional material== | ==Promotional material== | ||
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| disc=WWtBaM DC FR Disc.jpg | | disc=WWtBaM DC FR Disc.jpg | ||
}} | }} | ||
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+ | ==References== | ||
+ | <references/> |
Revision as of 09:02, 18 July 2016
Who Wants to Be a Millionaire? | |||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||
Publisher: Eidos Interactive | |||||||||||||||
Developer: Hothouse Creations | |||||||||||||||
Genre: Table | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Who Wants to Be a Millionaire?, known as Qui Veut Gagner des Millions? in France, is a quiz game for the Sega Dreamcast based on the television show of the same name.
Contents
History
Release
Eidos Interactive published several video game adaptions of Who Wants to Be a Millionaire? in the early 2000s, but while PlayStation and PC versions saw a widespread release across the Western world (as well as revised editions), the Dreamcast version remained exclusive to the United Kingdom (with English questions and voiceover by Chris Tarrant) and France (with French questions and Jean-Pierre Foucault playing the virtual host).
Sales
It was the first game to pass one million sales in the UK, achieving the feat in the week ending January 27th, 2001 according to Chart-Track. The Dreamcast version made up 39,000 of those sales, with PlayStation selling 624,000 copies, and PC 347,000 units.
Reception
The game was panned by critics, as although the game features voiceovers from the then-presenters of the TV show, these presenters do not read out the questions and are never seen in game (presumably so assets could easily be recycled). Likewise there is no visible audience, and questions are likely to repeat after a few playthroughs. The virtual nature of this adaption of WWTBAM means that the "phone-a-friend" lifeline does not involve actually phoning a real friend - instead pre-recorded messages choose A, B, C or D without being told the question, the chance calculated presumably in a similar way to the "ask the audience" lifeline.
Magazine articles
- Main article: Who Wants to Be a Millionaire?/Magazine articles.