Difference between revisions of "Air Buster: Trouble Specialty Raid Unit"
From Sega Retro
(→Gameplay: grammar - you seriously need to start grammar checking your edits) |
|||
Line 14: | Line 14: | ||
==Gameplay== | ==Gameplay== | ||
− | Pressing {{B}} shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button {{A}} also shoots but holding {{A}} will charge a flash attack which damages everything on screen. Once it is fully charged, release {{A}} to perform the attack; | + | Pressing {{B}} shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button {{A}} also shoots but holding {{A}} will charge a flash attack which damages everything on screen. Once it is fully charged, release {{A}} to perform the attack; the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level. |
==Physical Scans== | ==Physical Scans== |
Revision as of 16:37, 8 December 2010
This short article is in need of work. You can help Sega Retro by adding to it.
Air Buster: Trouble Specialty Raid Unit |
---|
System(s): Sega Mega Drive |
Publisher: Kaneko |
Developer: Kaneko |
Genre: Shoot-'em-Up |
Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive. This port was released in 1991 in the US and in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit (エアロブラスターズ).
Gameplay
Pressing shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button also shoots but holding will charge a flash attack which damages everything on screen. Once it is fully charged, release to perform the attack; the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level.