Difference between revisions of "Sprite Masking and Overflow Test ROM"
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GerbilSoft (talk | contribs) (Added a link to the SpritesMind topic.) |
GerbilSoft (talk | contribs) (Added test result from Gens/GS r7+ (git: vdp-to-cpp/86948622), which also applies to Gens/GS II.) |
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+ | ==Test Results== | ||
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+ | [[Gens/GS]] r7+ (git: vdp-to-cpp/86948622) (also applies to [[Gens/GS II]]) | ||
+ | [[Image:Gens-gs-r7plus-vdp-to-cpp-86948622-SpriteMaskingTestRom.png]] | ||
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+ | TODO: Add test results from other emulators. | ||
==External Links== | ==External Links== |
Revision as of 15:56, 14 January 2011
This short article is in need of work. You can help Sega Retro by adding to it.
Nemesis' Sprite Masking and Overflow Test ROM is a test ROM used to verify the emulation of several Sega Mega Drive VDP quirks, including sprite limits.
Contents
Tests
The following tests are performed by the Sprite Masking and Overflow Test ROM.
Terminology:
- H32 == 256x224 display mode
- H40 == 320x224 display mode.
- Sprite mask: A sprite with X=0.
Tests:
- Max Sprites Per Line: 16 in H32, 20 in H40.
- Max Sprite Dots - Basic: Up to 256 sprite dots in H32; 320 in H40.
- Max Sprite Dots - Complex: Same as previous, except it verifies that sprites are cut off in the middle.
- Sprite Mask: Verifies that lower-priority sprites are masked if a sprite mask exists and is not the first sprite on the line.
- Sprite Mask S1: Verifies that lower-priority sprites are *not* masked if a sprite mask exists and is the first sprite on the line.
- Mask S1 On Dot Overflow: Verifies that sprite masks at the beginning of the line are ineffective if sprite dot overflow occurs on the previous line.
- Mask S1,X=1 S2,X=0: Verifies that the non-existent sprite masking "Mode 2" is not implemented.
- Mask S1,X=40 S2,X=0: Same as previous.
- Max Sprites Per Frame: 64 in H32, 80 in H40.
For tests with two results, the left result indicates that the minimum boundary is respected, and the right result indicates that the maximum boundary is respected.
Test #6 is conditional on test #5 passing. If test #5 passes, then test #6 passing is an error (indicated by a red line underneath "PASS").
Downloads
Download Sprite Masking and Overflow Test ROM Sprite Masking and Test ROM (3 kB) (info)
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Test Results
Gens/GS r7+ (git: vdp-to-cpp/86948622) (also applies to Gens/GS II)
TODO: Add test results from other emulators.
External Links
http://gendev.spritesmind.net/forum/viewtopic.php?p=8364 Original topic discussing emulation sprite masking, along with the post of the Test ROM.