Difference between revisions of "Spatter"
From Sega Retro
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| developer=[[Sega AM1]] | | developer=[[Sega AM1]] | ||
| system=[[Sega System 1]] | | system=[[Sega System 1]] | ||
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| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
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| genre=Action | | genre=Action | ||
| releases={{releasesArcade | | releases={{releasesArcade | ||
− | | sys1_date_jp=1984 | + | | sys1_date_jp=1984-12{{ref|https://sega-interactive.co.jp/special/history/title/tricyclesan.html}} |
}} | }} | ||
}} | }} | ||
− | {{stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''', known as '''''Sanrin San-Chan''''' (三輪サンちゃん) in Japan, is a 1984 arcade game developed by [[Sega]] for [[Sega System 1]] arcade hardware. It has never seen a home console release. |
Sanrin Sanchan is said to have been the main inspiration for the [[sonic:Chao|Chao]] in ''[[Sonic Adventure]]. | Sanrin Sanchan is said to have been the main inspiration for the [[sonic:Chao|Chao]] in ''[[Sonic Adventure]]. | ||
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==Promotional material== | ==Promotional material== | ||
− | + | {{gallery | |
− | + | |{{gitem|Spatter Arcade US Flyer.jpg|EU? flyer}} | |
− | + | }} | |
==Physical scans== | ==Physical scans== | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
Revision as of 15:25, 13 July 2018
Spatter | |||||||||
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System(s): Sega System 1 | |||||||||
Publisher: Sega | |||||||||
Developer: Sega AM1 | |||||||||
Genre: Action | |||||||||
Number of players: 1 | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Spatter, known as Sanrin San-Chan (三輪サンちゃん) in Japan, is a 1984 arcade game developed by Sega for Sega System 1 arcade hardware. It has never seen a home console release.
Sanrin Sanchan is said to have been the main inspiration for the Chao in Sonic Adventure.
Gameplay
The object of the game is to collect all the flowers within a maze without hitting other enemies. To achieve this, the player controls "Sanrin Sanchan", a child on a tricycle, who can navigate the maze. Many parts of the maze are separated by fences, which can be used by Sanrin in order to defeat enemies. Jumping over enemies and pushing blocks into them are also options. Occasionally there is a two-dimensional bonus stage where the player must reach the top of the screen in the shortest possible time. Though the gameplay is wildly different, the structure of Splatter is very similar to Flicky.
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
Promotional material
Physical scans
System 1, EU? | ||||
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