Difference between revisions of "Border Down"
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| developer=[[G.rev]] | | developer=[[G.rev]] | ||
| system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]] | | system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]] | ||
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| sounddriver= | | sounddriver= | ||
| peripherals={{DC}}[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]] | | peripherals={{DC}}[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]] | ||
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==Gameplay== | ==Gameplay== | ||
By default, holding {{A}} shoots straight, tapping {{A}} creates a homing shot, {{X}} changes movement speed and {{B}} fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage. | By default, holding {{A}} shoots straight, tapping {{A}} creates a homing shot, {{X}} changes movement speed and {{B}} fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage. | ||
− | Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime. | + | Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime. |
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Director / Game Design:''' Hiroyuki Maruyama | ||
+ | *'''Main Program:''' Katsuyuki Fujita | ||
+ | *'''Stage / Player Program:''' Masakazu Takeda | ||
+ | *'''Enemy Program:''' Shunsuke Ono | ||
+ | *'''Main Graphic:''' R.Hideyuki.Katoh | ||
+ | *'''Music Compose / Sound Effect:''' Yasuhisa Watanabe - Yack. - | ||
+ | *'''Sub Graphic:''' Masami Kikuchi, Yokeno, Samejima, Ken Minefuji | ||
+ | *'''Character Design:''' Kadotukasa | ||
+ | *'''English Translation:''' Yuko Shirahashi | ||
+ | *'''Special Thanks:''' [[Kenji Sasaki]] ([[Sega Rosso]]), [[Jun Taniguchi]] ([[Sega Rosso]]), Takashi Hiraro ([[Sega Rosso]]), [[Kaoru Uno]] ([[Sega]]), Toshiaki Yuasa ([[Sega]]), Shinji Hosoe, Norihiro Furukawa | ||
+ | *'''Presented by:''' [[G.rev]] | ||
+ | |source=In-game credits | ||
+ | |console=DC | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 08:27, 13 March 2018
Border Down | |||||||||||||||||||
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System(s): Sega NAOMI GD-ROM, Sega Dreamcast | |||||||||||||||||||
Publisher: Sega G.rev | |||||||||||||||||||
Developer: G.rev | |||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick | |||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Border Down (ボーダーダウン) is a Sega NAOMI GD-ROM horizontal shoot-'em-up game developed by G.rev, released in 2003. It was ported to the Sega Dreamcast in the same year, with both a standard and Limited Edition released.
Border Down is a pseudo sequel to Taito's Metal Black. The games share certain enemy designs, story elements, gameplay mechanics and staff members.
The Dreamcast version features both original and remixed layouts for each stage. The remixed stages also offer a new soundtrack.
Contents
Gameplay
By default, holding shoots straight, tapping creates a homing shot, changes movement speed and fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage. Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime.
Production credits
- Director / Game Design: Hiroyuki Maruyama
- Main Program: Katsuyuki Fujita
- Stage / Player Program: Masakazu Takeda
- Enemy Program: Shunsuke Ono
- Main Graphic: R.Hideyuki.Katoh
- Music Compose / Sound Effect: Yasuhisa Watanabe - Yack. -
- Sub Graphic: Masami Kikuchi, Yokeno, Samejima, Ken Minefuji
- Character Design: Kadotukasa
- English Translation: Yuko Shirahashi
- Special Thanks: Kenji Sasaki (Sega Rosso), Jun Taniguchi (Sega Rosso), Takashi Hiraro (Sega Rosso), Kaoru Uno (Sega), Toshiaki Yuasa (Sega), Shinji Hosoe, Norihiro Furukawa
- Presented by: G.rev
Magazine articles
- Main article: Border Down/Magazine articles.
Promotional material
Physical scans
NAOMI version
Dreamcast version
External links
References
- Dreamcast Arcade Stick-compatible games
- Dreamcast VGA Box-compatible games
- 1-2 player games
- All arcade games
- NAOMI games
- 2003 NAOMI games
- All 2003 games
- JP Dreamcast games
- All JP games
- Dreamcast games
- 2003 Dreamcast games
- Dreamcast shoot-'em-up games
- All shoot-'em-up games
- Old content rating field
- All games
- Sub-stubs
- Credits without reference
- NAOMI GD-ROM games