Difference between revisions of "Border Down"

From Sega Retro

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| developer=[[G.rev]]
 
| developer=[[G.rev]]
 
| system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]]
 
| system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals={{DC}}[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]]
 
| peripherals={{DC}}[[Dreamcast VGA Box]], [[Dreamcast Jump Pack]], [[Dreamcast Arcade Stick]]
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==Gameplay==
 
==Gameplay==
 
By default, holding {{A}} shoots straight, tapping {{A}} creates a homing shot, {{X}} changes movement speed and {{B}} fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage.
 
By default, holding {{A}} shoots straight, tapping {{A}} creates a homing shot, {{X}} changes movement speed and {{B}} fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage.
Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime.
+
Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime.
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Director / Game Design:''' Hiroyuki Maruyama
 +
*'''Main Program:''' Katsuyuki Fujita
 +
*'''Stage / Player Program:''' Masakazu Takeda
 +
*'''Enemy Program:''' Shunsuke Ono
 +
*'''Main Graphic:''' R.Hideyuki.Katoh
 +
*'''Music Compose / Sound Effect:''' Yasuhisa Watanabe - Yack. -
 +
*'''Sub Graphic:''' Masami Kikuchi, Yokeno, Samejima, Ken Minefuji
 +
*'''Character Design:''' Kadotukasa
 +
*'''English Translation:''' Yuko Shirahashi
 +
*'''Special Thanks:''' [[Kenji Sasaki]] ([[Sega Rosso]]), [[Jun Taniguchi]] ([[Sega Rosso]]), Takashi Hiraro ([[Sega Rosso]]), [[Kaoru Uno]] ([[Sega]]), Toshiaki Yuasa ([[Sega]]), Shinji Hosoe, Norihiro Furukawa
 +
*'''Presented by:''' [[G.rev]]
 +
|source=In-game credits
 +
|console=DC
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 08:27, 13 March 2018

n/a

BorderDown title.png

Border Down
System(s): Sega NAOMI GD-ROM, Sega Dreamcast
Publisher:
Arcade
Sega
Sega Dreamcast
G.rev
Developer:
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick
Genre: Shoot-'em-Up

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI)
JP
¥? GDL-0023






















Sega Dreamcast
JP
¥6,8006,800 T-46703M
Sega Dreamcast
JP
(Genteiban)
¥8,8008,800 T-46702M

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Border Down (ボーダーダウン) is a Sega NAOMI GD-ROM horizontal shoot-'em-up game developed by G.rev, released in 2003. It was ported to the Sega Dreamcast in the same year, with both a standard and Limited Edition released.

Border Down is a pseudo sequel to Taito's Metal Black. The games share certain enemy designs, story elements, gameplay mechanics and staff members.

The Dreamcast version features both original and remixed layouts for each stage. The remixed stages also offer a new soundtrack.

Gameplay

By default, holding A shoots straight, tapping A creates a homing shot, X changes movement speed and B fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage. Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime.

Production credits

  • Director / Game Design: Hiroyuki Maruyama
  • Main Program: Katsuyuki Fujita
  • Stage / Player Program: Masakazu Takeda
  • Enemy Program: Shunsuke Ono
  • Main Graphic: R.Hideyuki.Katoh
  • Music Compose / Sound Effect: Yasuhisa Watanabe - Yack. -
  • Sub Graphic: Masami Kikuchi, Yokeno, Samejima, Ken Minefuji
  • Character Design: Kadotukasa
  • English Translation: Yuko Shirahashi
  • Special Thanks: Kenji Sasaki (Sega Rosso), Jun Taniguchi (Sega Rosso), Takashi Hiraro (Sega Rosso), Kaoru Uno (Sega), Toshiaki Yuasa (Sega), Shinji Hosoe, Norihiro Furukawa
  • Presented by: G.rev
Source:
In-game credits

Magazine articles

Main article: Border Down/Magazine articles.

Promotional material

Physical scans

NAOMI version

Dreamcast version

Dreamcast, JP
BorderDown DC JP Box Back.jpgBorderDown DC JP Box Front.jpg
Cover
BorderDown DC JP Disc.jpg
Disc
BorderDownDCJPManual.pdf
Manual
Dreamcast, JP (Genteiban)
BorderDown DC JP Box Back LE.jpgBorderDown DC JP Box Front LE.jpg
Cover
BorderDown DC JP booklet.pdf
Booklet
BorderDown DC JP audiodisc.png
Audio CD

External links

References