Difference between revisions of "Aurail"
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| developer=[[Sega]]/[[Westone]] | | developer=[[Sega]]/[[Westone]] | ||
| system=[[Sega System 16B]] | | system=[[Sega System 16B]] | ||
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| releases={{releasesArcade | | releases={{releasesArcade | ||
| sys16_date_jp=1990 | | sys16_date_jp=1990 | ||
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− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' (オーライル) is a 1990 arcade shooter for [[Sega System 16B]] hardware by [[Sega]] and [[Westone]]. You play as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, you can either shoot single shots and move or shoot rapidfire while stationary depending on how long you hold the fire button for; another button launches a shield. |
==Production credits== | ==Production credits== | ||
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==References== | ==References== | ||
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Revision as of 18:27, 13 July 2018
Aurail | |||||||||
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System(s): Sega System 16B | |||||||||
Publisher: Sega | |||||||||
Developer: Sega/Westone | |||||||||
Genre: Shoot-'em-Up | |||||||||
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Aurail (オーライル) is a 1990 arcade shooter for Sega System 16B hardware by Sega and Westone. You play as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, you can either shoot single shots and move or shoot rapidfire while stationary depending on how long you hold the fire button for; another button launches a shield.
Production credits
- Chief Programmer: Takanori Kurihara
- Sprite Designer: Masanori Yoshihara
- BG Designer: Hiromi Kurihara, Maki Ohzora
- Music Composer: Sinichi Sakamoto, Napalm Hiromitsu
- Assistant Director: Yoshihisa Shimizu
- Programmer: Naoki Hoshizaki
- CG Designer: Mina Morioka, Susumu Konno, Tomoko Nakayama
- Supervisor: Michishito Ishizuka
- CG Operater: Yutaka Hirata
- Director: Ryuichi Nishizawa
- Special Thanks: Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii
- Presented by: Sega, Westone