Difference between revisions of "Sega G80"

From Sega Retro

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* Board composition: One board
 
* Board composition: One board
 
* Main [[wikipedia:Central processing unit|CPU]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}
 
* Main [[wikipedia:Central processing unit|CPU]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}
** [[wikipedia:Raster graphics|Raster]]: [[Zilog]] [[Z80]] @ 8 MHz (8/16-bit instructions, 1.16 [[wikipedia:Instructions per second|MIPS]])
+
:* [[wikipedia:Raster graphics|Raster]]: [[Zilog]] [[Z80]] @ 8 MHz (8/16-bit instructions, 1.16 [[wikipedia:Instructions per second|MIPS]])
** [[wikipedia:Vector graphics|Vector]]: [[Zilog Z80]] @ 3.86712 MHz (8/16-bit instructions, 0.561 MIPS)
+
:* [[wikipedia:Vector graphics|Vector]]: [[Zilog Z80]] @ 3.86712 MHz (8/16-bit instructions, 0.561 MIPS)
 
* [[wikipedia:Sound card|Sound boards]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
 
* [[wikipedia:Sound card|Sound boards]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
** Sega USB (Universal Sound Board)
+
:* Sega USB (Universal Sound Board)
*** [[wikipedia:Microcontroller|MCU]]: [[Intel]] [[i8035]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS, 1 [[wikipedia:Instructions per cycle|instruction per cycle]])
+
::* [[wikipedia:Microcontroller|MCU]]: [[Intel]] [[i8035]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS, 1 [[wikipedia:Instructions per cycle|instruction per cycle]])
*** [[wikipedia:Sound chip|Sound chip]]: Sega Melody Generator ([[wikipedia:Programmable sound generator|programmable sound generator]])
+
::* [[wikipedia:Sound chip|Sound chip]]: Sega Melody Generator ([[wikipedia:Programmable sound generator|programmable sound generator]])
** Speech Board (optional)
+
:* Speech Board (optional)
*** MCU: [[Intel]] [[i8035]]/[[i8039]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS)
+
::* MCU: [[Intel]] [[i8035]]/[[i8039]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS)
*** [[wikipedia:Speech synthesis|Speech synthesizer]]: [[wikipedia:General Instrument SP0256|General Instrument SP0250]] ([[wikipedia:Linear predictive coding|linear predictive coding]])
+
::* [[wikipedia:Speech synthesis|Speech synthesizer]]: [[wikipedia:General Instrument SP0256|General Instrument SP0250]] ([[wikipedia:Linear predictive coding|linear predictive coding]])
** [[Sega System 1]] sound board (optional, used for ''Sindbad Mystery'' in 1983)  
+
:* [[Sega System 1]] sound board (optional, used for ''Sindbad Mystery'' in 1983)  
*** Sound chips: Sega [[SN76496]] @ 4 MHz, Sega SN76496 @ 2 MHz
+
::* Sound chips: Sega [[SN76496]] @ 4 MHz, Sega SN76496 @ 2 MHz
 
* [[wikipedia:Raster graphics|Raster]] [[wikipedia:Graphics card|graphics board]]: Sega Video I{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
 
* [[wikipedia:Raster graphics|Raster]] [[wikipedia:Graphics card|graphics board]]: Sega Video I{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
** Raster [[wikipedia:Video display controller|display controller]]: Sega Raster Display Controller @ 15.468 MHz
+
:* Raster [[wikipedia:Video display controller|display controller]]: Sega Raster Display Controller @ 15.468 MHz
** Video resolution:
+
:* Video resolution:
*** Horizontal: 256×224 (display), 328×262 (overscan)
+
::* Horizontal: 256×224 (display), 328×262 (overscan)
*** Vertical: 224×256 (display), 262×328 (overscan){{ref|[https://github.com/mamedev/mame/tree/master/src/mame/video/segag80r.cpp Sega G-80 raster video hardware (MAME)]}}
+
::* Vertical: 224×256 (display), 262×328 (overscan){{ref|[https://github.com/mamedev/mame/tree/master/src/mame/video/segag80r.cpp Sega G-80 raster video hardware (MAME)]}}
** [[Palette|Color palette]] [[wikipedia:Colour look-up table|table]]: 256 ([[wikipedia:8-bit color|8-bit RGB]] [[wikipedia:Programmable read-only memory|PROM]])
+
:* [[Palette|Color palette]] [[wikipedia:Colour look-up table|table]]: 256 ([[wikipedia:8-bit color|8-bit RGB]] [[wikipedia:Programmable read-only memory|PROM]])
** [[wikipedia:Color depth|Colors on screen]]: 64 to 128 ([[wikipedia:Video memory|palette RAM]])
+
:* [[wikipedia:Color depth|Colors on screen]]: 64 to 128 ([[wikipedia:Video memory|palette RAM]])
** [[wikipedia:Tile engine|Tilemap]] planes: 2 layers, horizontal and vertical [[wikipedia:Scrolling|scrolling]],{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/video/segag80r.cpp Sega G-80 raster video hardware (MAME)]}} 8×8 tiles, 4 colors per tile
+
:* [[wikipedia:Tile engine|Tilemap]] planes: 2 layers, horizontal and vertical [[wikipedia:Scrolling|scrolling]],{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/video/segag80r.cpp Sega G-80 raster video hardware (MAME)]}} 8×8 tiles, 4 colors per tile
** [[Sprite]] capabilities: 28 to 32 sprites per [[wikipedia:Scan line|scanline]], 224 to 256 [[wikipedia:Texel (graphics)|sprite pixels/texels]] per scanline, 4 colors per sprite, 8×8 to 16×16 sizes{{intref|Sega G80 Hardware Reference (1997-10-25)}}
+
:* [[Sprite]] capabilities: 28 to 32 sprites per [[wikipedia:Scan line|scanline]], 224 to 256 [[wikipedia:Texel (graphics)|sprite pixels/texels]] per scanline, 4 colors per sprite, 8×8 to 16×16 sizes{{intref|Sega G80 Hardware Reference (1997-10-25)}}
 
* [[wikipedia:Vector monitor|Vector display]] controller: Sega Display Controller{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80v.cpp Sega G-80 vector hardware (MAME)]}}
 
* [[wikipedia:Vector monitor|Vector display]] controller: Sega Display Controller{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80v.cpp Sega G-80 vector hardware (MAME)]}}
** [[wikipedia:Color depth|Color depth]]: 64 ([[wikipedia:List of monochrome and RGB palettes#6-bit RGB|6-bit RGB]]){{ref|[https://github.com/mamedev/mame/tree/master/src/mame/video/segag80v.cpp Sega G-80 vector video hardware (MAME)]}}
+
:* [[wikipedia:Color depth|Color depth]]: 64 ([[wikipedia:List of monochrome and RGB palettes#6-bit RGB|6-bit RGB]]){{ref|[https://github.com/mamedev/mame/tree/master/src/mame/video/segag80v.cpp Sega G-80 vector video hardware (MAME)]}}
 
* [[RAM]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
 
* [[RAM]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
** Raster: 14 [[Byte|KB]] (2 KB main, 8 KB [[VRAM|video]], 4 KB audio)
+
:* Raster: 14 [[Byte|KB]] (2 KB main, 8 KB [[VRAM|video]], 4 KB audio)
** Vector: 10 KB (2 KB main, 4 KB video, 4 KB audio)
+
:* Vector: 10 KB (2 KB main, 4 KB video, 4 KB audio)
** ''Monster Bash'' & ''Sindbad Mystery'': 24 KB (4 KB main, 16 KB video, 4 KB audio)
+
:* ''Monster Bash'' & ''Sindbad Mystery'': 24 KB (4 KB main, 16 KB video, 4 KB audio)
 
}}
 
}}
  

Revision as of 19:54, 17 October 2018

Notavailable.svg
Sega G80
Manufacturer: Sega
Release Date RRP Code
Arcade (G80)
JP
¥? ?
Arcade (G80)
US
$? ?
Arcade (G80)
DE
? ?


































The Sega G80 is an arcade system produced by Sega in 1981. It can be considered a successor to the Sega VIC Dual system, and was Sega's arcade platform of choice before the release of the Sega System 1.

The G80 was designed to be a more versatile system than those seen in arcade cabinets of the past. Rather than rely on bespoke cabinet designs for each game, Sega opted for a more cost-effective "Convert-a-Game" system (as it was marketed in the US), in which games housed on CPU boards could be easily swapped by arcade operators. The G80 system consisted of a card cage with a 6 slot backplane that could be populated in different game configurations from a selection of 10+ different pluggable boards, allowing it to be configured it as either a raster system if a raster video board was inserted, or a vector system that could display color vector graphics.

The G80 gets its name from its Z80 CPU which was coupled with a custom security chip to prevent operators from abusing the swappable system. The security chip would obfuscate the "ld (address),a" instruction (opcode 32h) differently based on the security chip installed — an early form of copy protection. The mangling algorithms are rather complicated, and differ from security chip to security chip.[1]

The Sega G80 platform provided a basis for many reasonably successful vector-based games from the company, some of which, such as Space Fury, Tac/Scan, and, perhaps most famously, Star Trek: Strategic Operations Simulator, saw home console/computer ports.

Technical specifications

  • Board composition: One board
  • Main CPU:[2]
  • Sega USB (Universal Sound Board)
  • Speech Board (optional)
  • Sega System 1 sound board (optional, used for Sindbad Mystery in 1983)
  • Sound chips: Sega SN76496 @ 4 MHz, Sega SN76496 @ 2 MHz
  • Horizontal: 256×224 (display), 328×262 (overscan)
  • Vertical: 224×256 (display), 262×328 (overscan)[3]
  • Raster: 14 KB (2 KB main, 8 KB video, 4 KB audio)
  • Vector: 10 KB (2 KB main, 4 KB video, 4 KB audio)
  • Monster Bash & Sindbad Mystery: 24 KB (4 KB main, 16 KB video, 4 KB audio)

List of games

Raster

Vector

References


Sega arcade boards
Originating in arcades









Console-based hardware








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PC-based hardware








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