Difference between revisions of "Steve Woita"
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* ''[[Waterworld]]'' (Sega Saturn) (unreleased) - Game Design, Programming | * ''[[Waterworld]]'' (Sega Saturn) (unreleased) - Game Design, Programming | ||
− | == | + | ==Interviews== |
− | + | {{InterviewList|Steve Woita} | |
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 14:27, 29 June 2019
Steve Woita |
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Company(ies): Sega Technical Institute |
Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Steve Woita was part of the Sega Technical Institute.
Production history
- Kid Chameleon (Mega Drive; 1992) — Programming & Software[1]
- Kid Chameleon (Mega Drive; 1992) — Software[2]
- Sonic the Hedgehog 2 (Mega Drive; 1992) — Project Assistants[3]
- Sonic the Hedgehog Spinball (Mega Drive; 1993) — Programming[4]
- Spinny & Spike (Mega Drive; unreleased)
- Waterworld (Saturn; unreleased) — Game Design, Programming
- Taz (1983) — Designer, Programmer, Audio, Graphics
- Quadrun (1983) — Programmer
- Sonic the Hedgehog 2 (1992) — Project Assistant
- Sonic Spinball (1993) — Programming
- Waterworld (Virtual Boy) (1995) — Game Design, Programming
- Waterworld (Sega Saturn) (unreleased) - Game Design, Programming
Interviews
{{InterviewList|Steve Woita}