Difference between revisions of "Golgo 13"
From Sega Retro
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==Production credits== | ==Production credits== | ||
{{CreditsNeeded}} | {{CreditsNeeded}} | ||
− | *[[Yoshiki Kawasaki]] | + | {{creditstable| |
+ | *'''Designer:''' [[Yoshiki Kawasaki]] | ||
+ | | source=Uncredited | ||
+ | | console=SG | ||
+ | }} | ||
==Physical scans== | ==Physical scans== |
Revision as of 13:48, 21 July 2018
Golgo 13 | ||||||||||
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System(s): SG-1000 | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega R&D2 | ||||||||||
Licensor: Saito Production | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Golgo 13 (ゴルゴ13) is a shoot-'em-up game for the SG-1000 based on the Japanese manga of the same name.
The game has you shoot at windows of a passing train. Hitting objects that get in the way will make the bullet rebound and potentially kill you.
Contents
History
Early Titlescreen appears to be done with SC-3000 style 'draw' commands, rather than SG-1000 style sprites.[1]
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
- Designer: Yoshiki Kawasaki
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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32kB | Cartridge (JP) |