Difference between revisions of "Aurail"
From Sega Retro
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*'''BG Designer:''' [[Hiromi Kurihara]], [[Maki Ohzora]] | *'''BG Designer:''' [[Hiromi Kurihara]], [[Maki Ohzora]] | ||
*'''Music Composer:''' [[Shinichi Sakamoto|Sinichi Sakamoto]], Napalm Hiromitsu | *'''Music Composer:''' [[Shinichi Sakamoto|Sinichi Sakamoto]], Napalm Hiromitsu | ||
− | *'''Assistant Director:''' | + | *'''Assistant Director:''' {{rolloverText|Yoshihisa Shimizu|清水 義久}} |
*'''Programmer:''' [[Naoki Hoshizaki]] | *'''Programmer:''' [[Naoki Hoshizaki]] | ||
*'''CG Designer:''' [[Mina Morioka]], [[Susumu Konno]], [[Tomoko Nakayama]] | *'''CG Designer:''' [[Mina Morioka]], [[Susumu Konno]], [[Tomoko Nakayama]] |
Revision as of 05:37, 28 October 2018
Aurail | |||||||||
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System(s): Sega System 16B | |||||||||
Publisher: Sega | |||||||||
Developer: Sega/Westone | |||||||||
Genre: Shoot-'em-Up | |||||||||
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Aurail (オーライル) is a 1990 arcade shooter for Sega System 16B hardware by Sega and Westone. You play as a tank in both overhead 2D and first-peson 3D modes. In the overhead mode, you can either shoot single shots and move or shoot rapidfire while stationary depending on how long you hold the fire button for; another button launches a shield.
Production credits
- Chief Programmer: Takanori Kurihara
- Sprite Designer: Masanori Yoshihara
- BG Designer: Hiromi Kurihara, Maki Ohzora
- Music Composer: Sinichi Sakamoto, Napalm Hiromitsu
- Assistant Director: Yoshihisa Shimizu
- Programmer: Naoki Hoshizaki
- CG Designer: Mina Morioka, Susumu Konno, Tomoko Nakayama
- Supervisor: Michishito Ishizuka
- CG Operater: Yutaka Hirata
- Director: Ryuichi Nishizawa
- Special Thanks: Corsa Kohta, Nabe Nabe, Yasuyo Inagawa, Yoshihito Saisho, Mr. Yoshii
- Presented by: Sega, Westone