Difference between revisions of "Virtua Fighter"
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− | '''''Virtua Fighter''''' is a 1993 fighting game developed for the Sega Model 1 arcade platform by [[Sega AM2|AM2]], a development group within Sega, headed by [[Yu Suzuki]]. It was the first game in the ''Virtua Fighter'' series, and the first 3D-based fighting game (another 3D fighting game called 4D Sports Boxing was released few years earlier but is strictly boxing). It has been ported to several home video game consoles including the [[Sega Saturn]] and [[Sega 32X]]. A port was also released for Microsoft Windows. | + | '''''Virtua Fighter''''' is a 1993 fighting game developed for the Sega Model 1 arcade platform by [[Sega AM2|AM2]], a development group within Sega, headed by [[Yu Suzuki]]. It was the first game in the ''Virtua Fighter'' series, and the first 3D-based fighting game (another 3D fighting game called ''4D Sports Boxing'' was released few years earlier but is strictly boxing). It has been ported to several home video game consoles including the [[Sega Saturn]] and [[Sega 32X]]. A port was also released for Microsoft Windows. |
The game takes place in a 3 dimesional arena. The technology used for the game relied on quadratic surfaces rather than the polygons used for modern 3D graphics. The images were created using wireframes and flat-shaded quads. | The game takes place in a 3 dimesional arena. The technology used for the game relied on quadratic surfaces rather than the polygons used for modern 3D graphics. The images were created using wireframes and flat-shaded quads. |
Revision as of 14:08, 18 October 2008
Virtua Fighter |
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System(s): Arcade, Sega 32X, Sega Saturn |
Publisher: Sega |
Developer: Sega AM2 |
Genre: 3D Action |
Virtua Fighter is a 1993 fighting game developed for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. It was the first game in the Virtua Fighter series, and the first 3D-based fighting game (another 3D fighting game called 4D Sports Boxing was released few years earlier but is strictly boxing). It has been ported to several home video game consoles including the Sega Saturn and Sega 32X. A port was also released for Microsoft Windows.
The game takes place in a 3 dimesional arena. The technology used for the game relied on quadratic surfaces rather than the polygons used for modern 3D graphics. The images were created using wireframes and flat-shaded quads.
Unlike other fighting games of the time (such as Street Fighter II or Mortal Kombat), the game relied on a control stick and only three buttons, Punch, Kick, and Guard. Simple button combinations would trigger even more moves. Using a series of button presses would trigger more complicated combos. This made what seemed like a relatively simple control scheme incredibely in depth. The moves performed were also incredibely realistic where-as most fighting games at the time used greatly exagerated and unrealistic moves.
Virtua Fighter Remix
Virtua Fighter Remix was an updated version of the original Virtua Fighter. The models had a higher-polygon count than the original Saturn port (but less than the arcade version). Texture mapping was also improved and there were a few gameplay changes. It was given out for free to Saturn owners that had registered their Saturn with Sega. This was probably to make up for the botched first release of the game which didn't accurately show the Saturns power and made it look inferior to the Playstation.
It was also given a arcade release and was ported to Microsoft windows as Virtua Fighter PC.
Production Credits(Arcade Team)
Producer/Director: Yu Suzuki
Main Programmer: Toru Ikebuchi
Main Designer & Coordinator: Seiichi Ishii
Programmers: Shin Kimura, Takeshi Suzuki, Eisuke Miura, Kazuhiko Yamada, Masahiko Kobayashi, Naomi Ota, F.Y Bertrand, Tetsuya Kaku
Designers: Kuhikiko Nakata, Youji Kato, Toshiya Inoue, Yoshinao Asako, Masataka Aochi, Tomohiro Ishii, Jeffery Buchanan, Mika Kojima
Program Supports: Keiji Okayasu, Hiroaki Shoji
Music Composer: Takayuki Nakamura
Planning Support: Manabu Tsukamoto
Created By: Sega AM2
Presented By: Sega
Production Credits(32X Team)
Producer: Kouichi Nagata
Programmers: Eiji Horita, Akio Setsumasa, Tatsuo Yamajiri, Yasuhiro Takahashi
Designer: Masashi Kudo
Sound Designers: Masaru Setsumaru, Tatsuya Kousaki, Atsumu Miyazawa, Tadashi Joukagi
Planner: Hideki Ando
Special Thanks: Yu Suzuki, Keiji Okayasu, Toshiya Inoue, Tetsuya Suginmoto, Yutaka Nishino, Hiroaki Shoji, Takeshi Suzuki, Yoshinao Asako, Youji Kato, Ryoya Yui, Manabu Tsukamoto, Virtua Fighter Saturn Version Team, Ryoichi Hasegawa
Michael B. Latham, Eric Quakenbush, Erik Wahlberg, Bill Person, France Tantiado, Terry Tang
Created By: Sega AM2
Presented By: Sega