Difference between revisions of "Minato Giken"
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− | ''' | + | '''{{PAGENAME}}''' (港技研) was a video game development company, splintered from [[Arc]], which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as ''[[Sonic Labyrinth]]'', ''[[Baku Baku Animal]]'', and ''[[Dynamite Headdy (8-bit)|Dynamite Headdy]]''. It also worked on a few arcade and [[PlayStation]] titles, as well as an unreleased [[Sega Saturn]] game. Former [[Sega]] and Arc programmer Ken'ichi Iwanaga (岩永研一) was the president. |
==Softography== | ==Softography== | ||
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[[Category:Third-party software developers]] | [[Category:Third-party software developers]] |
Revision as of 08:54, 26 September 2020
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Minato Giken (港技研) was a video game development company, splintered from Arc, which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as Sonic Labyrinth, Baku Baku Animal, and Dynamite Headdy. It also worked on a few arcade and PlayStation titles, as well as an unreleased Sega Saturn game. Former Sega and Arc programmer Ken'ichi Iwanaga (岩永研一) was the president.
Softography
System C2
- Zunzunkyou no Yabou (1994)
Mega Drive
- Party Quiz Mega Q (1993)
Game Gear
- Dynamite Headdy (1994)
- Yuu Yuu Hakusho: Horobishi Mono no Gyakushuu (1994)
- Yuu Yuu Hakusho II: Gekitou! Nanakyou no Tatakai (1994)
- Crayon Shin-chan: Taiketsu! Quantum Panic!! (1995)
- Sonic Labyrinth (1995)
- Baku Baku Animal (1996)
- Kaitou Saint Tail (1996)