Difference between revisions of "Blasto"

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'''''Blasto''''' is a 1978 game by [[Sega]]/[[Gremlin]] for [[Sega Blockade Hardware]]. You play as a spaceship and have a limited time to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but also hit you, sending you back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt you. There is no level wrap; clearing a boundary and then going through will only keep you where you are on screen. The attract screen says "SINGLE PLAYER"; whether or not there are multiplayer configurations is unknown.
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'''''Blasto''''' is a 1978 game by [[Sega]]/[[Gremlin]] for [[Sega Blockade Hardware]]. You play as a spaceship and have a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but also hit you, sending you back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt you. There is no level wrap; clearing a boundary and then going through will only keep you where you are on screen. The attract screen says "SINGLE PLAYER"; whether or not there are multiplayer configurations is unknown (though there are two score counters on the top of the screen...).
  
 
[[Category:Blockade Hardware Games]]
 
[[Category:Blockade Hardware Games]]

Revision as of 13:00, 18 September 2011


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Blasto
System(s): Sega Blockade Hardware
Publisher: Gremlin (Sega? TODO)
Developer:
Number of players: 1 (only?)

Blasto is a 1978 game by Sega/Gremlin for Sega Blockade Hardware. You play as a spaceship and have a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but also hit you, sending you back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt you. There is no level wrap; clearing a boundary and then going through will only keep you where you are on screen. The attract screen says "SINGLE PLAYER"; whether or not there are multiplayer configurations is unknown (though there are two score counters on the top of the screen...).