Difference between revisions of "Air Buster: Trouble Specialty Raid Unit"
From Sega Retro
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| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| romsize=512kB | | romsize=512kB | ||
− | | | + | | releases={{releases |
− | | | + | | md_date_us=1991 |
− | | | + | | md_code_us=33026 |
+ | | md_date_jp=1991-01-31 | ||
+ | | md_rrp_jp=6,000 | ||
+ | | md_code_jp=T-33013 | ||
+ | }} | ||
| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
}} | }} |
Revision as of 23:06, 4 March 2012
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Air Buster: Trouble Specialty Raid Unit | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Kaneko | |||||
Developer: Kaneko | |||||
Genre: Shoot-'em-Up | |||||
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Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive. This port was released in 1991 in the US and in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit (エアロブラスターズ).
Gameplay
Pressing shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button also shoots but holding will charge a flash attack which damages everything on screen. Once it is fully charged, release to perform the attack; the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level.
Physical Scans
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