Difference between revisions of "BobscreenTest"
From Sega Retro
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| 400 × 254 = 400,320,240,0,0,0,0 <!-- Midway arcade --> | | 400 × 254 = 400,320,240,0,0,0,0 <!-- Midway arcade --> | ||
| 248 × 224 = 248,320,224,0,0,0,0 <!-- PC Engine --> | | 248 × 224 = 248,320,224,0,0,0,0 <!-- PC Engine --> | ||
+ | | 512 × 239 = 512,320,239,0,0,0,0 <!--SNES--> | ||
+ | | 512 × 478 | ||
| 256 × 239 = 256,320,239,0,0,0,0 <!--NES/SNES--> | | 256 × 239 = 256,320,239,0,0,0,0 <!--NES/SNES--> | ||
| 512 × 224 = 512,320,224,0,0,0,0 <!--SNES--> | | 512 × 224 = 512,320,224,0,0,0,0 <!--SNES--> | ||
+ | | 512 × 448 = 256,320,224,0,0,0,0 <!--SNES--> | ||
| 240 × 160 = 240,240,160,0,0,0,0 <!--GBA--> | | 240 × 160 = 240,240,160,0,0,0,0 <!--GBA--> | ||
| 256 × 384 = 256,256,384,0,0,0,0 <!--Nintendo DS--> | | 256 × 384 = 256,256,384,0,0,0,0 <!--Nintendo DS--> |
Revision as of 01:38, 29 May 2021
testing |
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This template sets the maximum width of a screenshot to 320 pixels, and corrects its aspect ratio.
Usage
{{bobscreen|MagicalPuzzlePopils title.png}}
returns
This is how the game appears on an actual Sega Game Gear. The original image taken from an emulator is below:
Options
{{BobscreenTest|MagicalPuzzlePopils title.png|width=120}}
returns
"width" also takes into account the adjusted aspect ratio, so the image appears 120 pixels wide even if the source image is not.