Difference between revisions of "Jon Burton"
From Sega Retro
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*The success of the Amiga release of Leander led to the eventual Mega Drive port, both first exposing Traveller's Tales to the Mega Drive, and establishing the company as a "developer of note" in the demoscene community, as it was one of few demoscene entities to develop and publish a game for a non-computer game system. | *The success of the Amiga release of Leander led to the eventual Mega Drive port, both first exposing Traveller's Tales to the Mega Drive, and establishing the company as a "developer of note" in the demoscene community, as it was one of few demoscene entities to develop and publish a game for a non-computer game system. | ||
*The success also started a fruitful relationship with Psygnosis, with Traveller's Tales benefitting greatly from it: gaining access to experience, advanced development PCs/hardware, and the company's established business and reputation. | *The success also started a fruitful relationship with Psygnosis, with Traveller's Tales benefitting greatly from it: gaining access to experience, advanced development PCs/hardware, and the company's established business and reputation. | ||
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*Puggsy was inspired by Burton's love of Super Mario World, and with an added emphasis on physics-based puzzles. It received mostly positive reviews but sold poorly, something Burton ascribed to the publisher's insistence on both marketing the game as a platform game (when it really has an emphasis on puzzle-platforming), and forcing the last-minute inclusion of "training levels" prefacing the actual gameplay which make the game appear as, again, a simple platform game, which the market was saturated with at the time. | *Puggsy was inspired by Burton's love of Super Mario World, and with an added emphasis on physics-based puzzles. It received mostly positive reviews but sold poorly, something Burton ascribed to the publisher's insistence on both marketing the game as a platform game (when it really has an emphasis on puzzle-platforming), and forcing the last-minute inclusion of "training levels" prefacing the actual gameplay which make the game appear as, again, a simple platform game, which the market was saturated with at the time. | ||
*Their third game was Dracula, through Sony Imagesoft (who was in the process of acquiring Psygnosis) (for the eventual launch of the PlayStation?). While Dracula received okay reviews, the professionalism and quality of the company and game impressed Sony enough to be awarded with the rights to develop the next Mickey Mouse game, and this is were things really took off and allowed Traveller's Tales to expand to larger properties, notably Sega. | *Their third game was Dracula, through Sony Imagesoft (who was in the process of acquiring Psygnosis) (for the eventual launch of the PlayStation?). While Dracula received okay reviews, the professionalism and quality of the company and game impressed Sony enough to be awarded with the rights to develop the next Mickey Mouse game, and this is were things really took off and allowed Traveller's Tales to expand to larger properties, notably Sega. | ||
+ | [[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 07:40, 25 October 2021 (EDT) |
Revision as of 06:40, 25 October 2021
To do
- Pre-Traveller's Tales history.
- Section about both his prototype releases and his sharing of behind-the-scenes development and production information. Also technical explanations and guides to the more tricky stuff like Sonic R's transparent fading.
- AntStream stuff.
- Sonic 3D Blast DX, romhacks, similar projects.
- From that PeoplePill reference: "He wrote the original story for, and produced and directed Lego Batman: The Movie – DC Super Heroes Unite. In 2014, he is the co-executive producer for Warner Bros. 2014 film The Lego Movie. He has received five British Academy of Film and Television Arts awards." Look into these, get the original refs for them, write them into the article.
CartridgeCulture (talk) 06:25, 4 October 2021 (EDT)
History outline
- The success of the Amiga release of Leander led to the eventual Mega Drive port, both first exposing Traveller's Tales to the Mega Drive, and establishing the company as a "developer of note" in the demoscene community, as it was one of few demoscene entities to develop and publish a game for a non-computer game system.
- The success also started a fruitful relationship with Psygnosis, with Traveller's Tales benefitting greatly from it: gaining access to experience, advanced development PCs/hardware, and the company's established business and reputation.
- Around the same time, Psygnosis had received a demo from a group named Dionysus titled Puggs in Space, featuring the predecessor to the character Puggsy. Psygnosis was impressed and contracted Dionysus for a full game, but when the group was unable to deliver, Psygnosis turned to Traveller's Tales to create an entirely new game around the character.
- Puggsy was inspired by Burton's love of Super Mario World, and with an added emphasis on physics-based puzzles. It received mostly positive reviews but sold poorly, something Burton ascribed to the publisher's insistence on both marketing the game as a platform game (when it really has an emphasis on puzzle-platforming), and forcing the last-minute inclusion of "training levels" prefacing the actual gameplay which make the game appear as, again, a simple platform game, which the market was saturated with at the time.
- Their third game was Dracula, through Sony Imagesoft (who was in the process of acquiring Psygnosis) (for the eventual launch of the PlayStation?). While Dracula received okay reviews, the professionalism and quality of the company and game impressed Sony enough to be awarded with the rights to develop the next Mickey Mouse game, and this is were things really took off and allowed Traveller's Tales to expand to larger properties, notably Sega.
CartridgeCulture (talk) 07:40, 25 October 2021 (EDT)