Difference between revisions of "PAPRIUM"

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===Reception===
 
===Reception===
Most critics praised Paprium to be technically quite impressive with graphics nearly on-par with Neo Geo games and a very qualitative soundtrack. The number of enemies displayed simultaneously on screen surpasses any previous games released on the Mega Drive. It was also considered quite innovative for a beat them up as it provides long game sessions thanks to its 24 levels, numerous branching paths and unlockable playable characters. The game can even use the CPU of the Mega CD to activate an AI-controlled 2nd player to assist the main player.
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Most critics praised Paprium to be technically quite impressive with graphics nearly on-par with Neo Geo games and a very qualitative soundtrack. The number of enemies displayed simultaneously on screen surpasses any previous games released on the Mega Drive. Indeed, the hardware limits should allow for 80 sprites at the same time but Paprium can display up to 94 sprites simultaneously without flickering and up to 144 sprites with flickering[[ref|1=https://youtu.be/kATTdGY8HkI}}. It was also considered quite innovative for a beat them up as it provides long game sessions thanks to its 24 levels, numerous branching paths and unlockable playable characters. The game can even use the CPU of the Mega CD to activate an AI-controlled 2nd player to assist the main player by activating the option "CPU Mate".
  
  

Revision as of 07:53, 11 November 2021

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Notavailable.svg
PAPRIUM
System(s): Mega Drive
Publisher: WaterMelon
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
World
$89.00$89.00 PYLEU

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PAPRIUM, known as Project Y in the beginning of the development, is a Sega Mega Drive action game. It was announced with pre-orders taken in 2017, for an expected release date of 16 September 2017.[1] Various development delays and financial problems meant the release date was missed, with the game still unreleased as of mid 2020.

A "launch party" was held in Paris on 27 October 2018,[2] which received criticism for showing a very early prototype rather than a finished product.[3]

On December 16th 2020, Watermelon Games informed customers that the game was officially finished and ready for shipment. This limited edition of the game shipped with a vol.1 manga, postcards and special gatefold packaging. A second run print was announced at the same time, with a raised price of $169 for the limited edition and $129 for the classic clamshell edition.

Story

Year 8A2, somewhere at equidistant point between Shanghai, Tokyo and Pyongyang, a Megapolis rose from ashes of the shortest but most devastating nuclear war in history, its name is PAPRIUM. BRUTAL, MASSIVE. You will fight your way through the city with Tug, Alex and Dice. Redefine the word justice, deal with the BLU drug temptation, and more importantly: STAY ALIVE!

History

Development

Pier Solar and the Great Architects was developed as a homebrew fan game from 2004 to 2010. So, Watermelon didn't make any meaningful benefits on this game on purpose. But its release has been such a big success, this gave Tulio Gonçalves and Gwénaël «Fonzie» Godde, the 2 founders of Watermelon, the desire to make Watermelon a fully fledged independent game studio.


In 2012, they put up 2 different polls to ask people what kind of games they should develop next. Those poll results defined 2 of the 3 projects launched in parallel that year:

  • Pier Solar HD, released in 2014 on DC, PC and most consoles active at the time, after a successful Kickstarter in 2012.
  • Project Y, a beat them up with RPG elements on Mega Drive, having a post-apocalyptic cyberpunk theme,
  • Project N, an action/adventure game on Super Nintendo based on the ancient Greek myth of Orpheus.

The later 2 projects have been crowd-funded through the Magical Game Factory, the official crowd-funding and online shopping website of Watermelon, with a targeted release date during Summer 2013 for the Project Y[4]. As Pier Solar on Mega Drive already pushed the boundaries by providing CD quality soundtrack with the Mega CD, they wanted to improve upon this with Projects Y and N by adding a co-processor in cartridge to further sound quality and help on realtime data decompression[5]. This proved to be quite a headache as events involving the Datenmeister chipset showed. Character design was initially entrusted to a Chinese studio but the results were substandard with some animations directly copied from well known classic games. So, to rework them from scratch, Luis Martin got hired and he also became key to other graphical aspects of the game[6]. After postponing the release date several times, Watermelon went silent starting September 2014 on both projects. Tulio left the company in July 2015[7].


Watermelon resurfaced with some news on Project Y in March 2017[8]. The definitive title has been revealed to be Paprium, a game weighting 80 Mb and using the Datenmeister chipset (codename DT128M16VA1LT, providing 24 channels of digital PCM audio in addition to the 6 FM and 4 PGM analogue channels of a Mega Drive[9]). New pre-orders could be done to get the game for an estimated release in September, along preorders for a Paprium dedicated arcade stick called the Grand Stick III. But in September 2017, Watermelon declared that they had to push the release to early 2018 as Paypal HK froze all the funds from this last pre-order campaign possibly because some internal anti-laundering money rules got triggered by its unexpected huge success, preventing them from launching cartridge production at full speed[8]. In March 2018, the release has been postponed again because of some manufacturing issues with the Datenmeister chipset. On 27 October 2018, Watermelon organised a big party in Paris to celebrate the 30th anniversary of the Mega Drive and to show the final version of Paprium for an imminent release[8]. However, Fonzie demonstrated a prototype version of the game with a lot of graphical bugs, no enemies and no sound. This event gave rise to a big backlash from people that ordered the game, leading Watermelon to go completely silent after a last update in May 2019 with a video showing a factory line assembling some copies of the Grand Stick III. Fonzie later confirmed that the game could have been released in 2015 but it reached its final state in 2017[5]. The additional delay allowed Watermelon to make further optimisations and to hire Stéphane Dallongeville in March 2020 to rework the sound driver to make the sound fully compatible with the Mega Drive 3 and the Nomad using a degraded solution by activating the option called "YM DAC"[9].


With a surprise announcement early December 2020, the game started to be delivered from 16 December 2020 onwards along a third pre-order campaign for a delivery in April 2021. Some users quickly reported that the game is incompatible with some Model 1 Mega Drives. The only workaround is to plug a 32X in so that the game can boot although the 32X add-on is useless to the game, besides for activating some minor easter eggs in game. It is also incompatible with the Teradrive[10].

Reception

Most critics praised Paprium to be technically quite impressive with graphics nearly on-par with Neo Geo games and a very qualitative soundtrack. The number of enemies displayed simultaneously on screen surpasses any previous games released on the Mega Drive. Indeed, the hardware limits should allow for 80 sprites at the same time but Paprium can display up to 94 sprites simultaneously without flickering and up to 144 sprites with flickering[[ref|1=https://youtu.be/kATTdGY8HkI}}. It was also considered quite innovative for a beat them up as it provides long game sessions thanks to its 24 levels, numerous branching paths and unlockable playable characters. The game can even use the CPU of the Mega CD to activate an AI-controlled 2nd player to assist the main player by activating the option "CPU Mate".


Paprium has been released in 3 different editions:

  • Classic edition, containing a manga and a classic black cartridge in a clamshell box, along a poster, some stickers and a manual in the classic horizontal format,
  • Limited edition, in 3 different versions (US, EU and JP), containing the same things as the classic edition but the purple cartridge is sealed within a blister pack similar to medicine pills, the clamshell box is replaced by an embossed cardboard box with a postcard and some flyers of fictional products, and the manual is in a bigger format,
  • Investor's edition, the most luxurious package for the early backers in 2012, containing a pink cartridge instead of purple, and more items like a leather thong, a lapel pin, an artbook and an additional handwritten postcard from Godde.

Most people were quite impressed by the packaging while some voices complained about the cardboard used for game cases of limited editions instead of plastic clamshell boxes.


Despite all those technical and packaging qualities, the gameplay itself can be considered a bit lacking mostly because of the enemy AI. Game progression is quite similar to beat them up games from the 80's with the difficulty being regulated by the number of enemies on screen. There aren't any refinements from later classics like enemies using different individual strategies to get to players or enemies coordinating their moves to trap players into an ambush. Moreover, the game incompatibilities with some model 1 Mega Drives and some popular unofficial hardware like Analogue's Mega SG are quite problematic. Some companies producing those unofficial hardware provided a solution to fix the situation on their side while Watermelon promised to communicate a way to fix the incompatibility with model 1 Mega Drives at a later date. Finally, at the first boot of the game, a mini-game gets launched, similar to those available on early 8-bit consoles like the Atari 2600. Players get to see the real game only after the second boot, a joke not necessarily enjoyed by everybody.

Post-release events

Possibly following some users complaints, the funds collected during the third pre-order campaign have been frozen by Paypal USA. Thus, Watermelon couldn't honour the April 2021 deadline once again, explaining that they couldn't go forward this time as they already contracted some loans to compensate for the still missing funds frozen by Paypal HK since 2017. To find additional funds, they tried to sell all their intellectual properties to no avail as no interested parties manifested.


Watermelon decided to launch a successful Kickstarter in October 2021 to port Paprium on PC and PS4 by asking for a minimum pledge of $299,999. To attract more people, some rewards were activated before the minimum pledge as the Game Gear version (Mini Paprium) became available at $199,999. The stretch goals allowed backers to pre-order ports for the Dreamcast ($350,000) and the Nintendo Switch ($400,000), but also to pre-order the Grand Stick IV ($500,000).

Production credits

  • DTACK-ED & PROGRAMMED BY: Gwénaël «Fonzie» Godde
  • ART DIRECTION: Gwénaël Godde, Luis Martins
  • CHARACTER DESIGN: Luis Martins
  • BGM: David "Groovemaster303" Burton, Trevin "Jredd" Hughes
  • SFX: Lionel "Shaolin soul" Godinho
  • BACKGROUND PIXEL-ART: Gwénaël Godde, Tim Jonsson
  • SPRITE PIXEL-ART: Dang Kian Sang, Tim Jonsson, Luis Martins, Rutubo
  • ENGINEERING: Rutubo, Jorge Nuno Candeias
  • ADDITIONAL PIXEL-ART: Piotr Radecki, Andrew Bado, Shane Stevens
  • 68000 ASSEMBLY: Olivier "OB1" Brosseron, Jorge Nuno Candeias
  • AUDIO TOOLS: Tiido Priimägi, Rutubo
  • VOICE ACTING: Fred Gast, John "Choup" Ernie, Thierry Buisson, TataPiche, Clara Rojas

Promotional material

Physical scans

Mega Drive, Japan (Limited Edition)
Paprium JP Cover.jpg
Cover
Paprium JP Cart.jpg
Cart
Mega Drive, US (Limited Edition)
Paprium US Cover.jpg
Cover
Paprium US Cart.jpg
Cart
Mega Drive, EU (Limited Edition)

Mega Drive, World
PAPRIUM MD World Box..jpg
Cover

External links

References