Difference between revisions of "Johan Andersson"

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==Career==
 
==Career==
Formerly an employee of [[Funcom]], where he was responsible for titles such as ''[[Nightmare Circus]]'' and ''[[NBA Hangtime]]'', Andersson moved back to his native [[wikipedia:Stockholm, Sweden|Stockholm, Sweden]] to work as a senior programmer for [[wikipedia:Target Games|Target Games]] in January 1998. He was involved from the start in developing the award winning Europa Engine, which has been used for over half a dozen successful games the last decade. Andersson joined [[wikipedia:Paradox Interactive|Paradox Interactive]] at its founding in 1999, and worked as game designer and lead programmer for the ''[[wikipedia:Europa Universalis|Europa Universalis]]'' series, as well as the original ''[[wikipedia:Hearts of Iron|Hearts of Iron]]''.{{ref|https://web.archive.org/web/20090216042250/http://www.paradoxplaza.com/index.php?option=com_content&task=view&id=70&Itemid=164}}
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Formerly an employee of [[Funcom]], where he was responsible for titles such as ''[[Nightmare Circus]]'' and ''[[NBA Hangtime]]'', Andersson moved back to his native [[wikipedia:Stockholm, Sweden|Stockholm, Sweden]] to work as a senior programmer for [[wikipedia:Target Games|Target Games]] in January 1998. He was involved from the start in developing the award winning Europa Engine, which has been used for over half a dozen successful games the last decade. Andersson joined [[wikipedia:Paradox Interactive|Paradox Interactive]] at its founding in 1999, and worked as game designer and lead programmer for the ''[[wikipedia:Europa Universalis|Europa Universalis]]'' series, as well as the original ''[[wikipedia:Hearts of Iron|Hearts of Iron]]''.{{ref|1=https://web.archive.org/web/20090216042250/http://www.paradoxplaza.com/index.php?option=com_content&task=view&id=70&Itemid=164}}
  
 
Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a [[wikipedia:Barcelona, Spain|Barcelona, Spain]]-based branch of Paradox Interactive.{{ref|https://web.archive.org/web/20210531045853/https://career.paradoxplaza.com/people/3139-johan-andersson}}
 
Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a [[wikipedia:Barcelona, Spain|Barcelona, Spain]]-based branch of Paradox Interactive.{{ref|https://web.archive.org/web/20210531045853/https://career.paradoxplaza.com/people/3139-johan-andersson}}

Revision as of 03:09, 8 January 2022

JohanAndersson.png
Johan Andersson
Place of birth: Sweden
Date of birth: 1974-08-28 (age 50)
Company(ies): Funcom
Role(s): Lead Programmer, Designer

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Johan Andersson is a Swedish programmer, video game designer, and former Funcom lead programmer.

Career

Formerly an employee of Funcom, where he was responsible for titles such as Nightmare Circus and NBA Hangtime, Andersson moved back to his native Stockholm, Sweden to work as a senior programmer for Target Games in January 1998. He was involved from the start in developing the award winning Europa Engine, which has been used for over half a dozen successful games the last decade. Andersson joined Paradox Interactive at its founding in 1999, and worked as game designer and lead programmer for the Europa Universalis series, as well as the original Hearts of Iron.[1]

Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a Barcelona, Spain-based branch of Paradox Interactive.[2]

Production history

No results

Photographs

Main article: Photos of Johan Andersson

External links

References