Difference between revisions of "Johan Andersson"
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Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a [[wikipedia:Barcelona, Spain|Barcelona, Spain]]-based branch of Paradox Interactive.{{ref|https://web.archive.org/web/20210531045853/https://career.paradoxplaza.com/people/3139-johan-andersson}} | Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a [[wikipedia:Barcelona, Spain|Barcelona, Spain]]-based branch of Paradox Interactive.{{ref|https://web.archive.org/web/20210531045853/https://career.paradoxplaza.com/people/3139-johan-andersson}} | ||
+ | ==Quotes== | ||
+ | {{quote|There are alot of games through the ages that have inspired me like “[[wikipedia:Civilization (video game)|Civilization]],” “[[wikipedia:World of Warcraft|World of Warcraft]],” “[[wikipedia:Storm Across Europe|Storm Across Europe]]” and others, but no game has ever captured my imagination as much as the original version of “[[wikipedia:Sid Meier's Pirates!|Pirates]].” The map and the world just drew me in, and I kept playing it for lots of nights as a teenager, thinking that this was the kind of game I would like to make myself. That is why the base of my design philosophy is to create believable worlds.|''[[Johan Andersson]]''|ref={{ref|https://web.archive.org/web/20090502204624/http://www.truegameheadz.com/blogheadz/dev-box-paradox-interactives-producer-johan-andersson/}}}} | ||
==Production history== | ==Production history== | ||
{{ProductionHistory|{{PAGENAME}}}} | {{ProductionHistory|{{PAGENAME}}}} |
Revision as of 03:28, 8 January 2022
Johan Andersson |
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Place of birth: Sweden |
Date of birth: 1974-08-28 (age 50) |
Company(ies): Funcom |
Role(s): Lead Programmer, Designer |
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Johan Andersson is a Swedish programmer, video game designer, and former Funcom lead programmer.
Career
Formerly an employee of Funcom, where he was responsible for titles such as Nightmare Circus and NBA Hangtime, Andersson moved back to his native Stockholm, Sweden to work as a senior programmer for Target Games in January 1998. He was involved from the start in developing the award winning Europa Engine, which has been used for over half a dozen successful games the last decade. Andersson joined Paradox Interactive at its founding in 1999, and worked as game designer and lead programmer for the Europa Universalis series, as well as the original Hearts of Iron.[1]
Andersson currently serves as Executive Vice President Creative Director of Paradox Tinto, a Barcelona, Spain-based branch of Paradox Interactive.[2]
Quotes
“ | There are alot of games through the ages that have inspired me like “Civilization,” “World of Warcraft,” “Storm Across Europe” and others, but no game has ever captured my imagination as much as the original version of “Pirates.” The map and the world just drew me in, and I kept playing it for lots of nights as a teenager, thinking that this was the kind of game I would like to make myself. That is why the base of my design philosophy is to create believable worlds. | „ |
Production history
Photographs
- Main article: Photos of Johan Andersson
External links
References
- ↑ http://www.paradoxplaza.com/index.php?option=com_content&task=view&id=70&Itemid=164 (Wayback Machine: 2009-02-16 04:22)
- ↑ https://career.paradoxplaza.com/people/3139-johan-andersson (Wayback Machine: 2021-05-31 04:58)
- ↑ http://www.truegameheadz.com/blogheadz/dev-box-paradox-interactives-producer-johan-andersson/ (Wayback Machine: 2009-05-02 20:46)