Difference between revisions of "Headcannon"

From Sega Retro

 
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*Sonic 2 (Co-developed)
 
*Sonic 2 (Co-developed)
 
*Sonic 3 & Kux (Developed)
 
*Sonic 3 & Kux (Developed)
 +
*Sonic Mania (Developed)
 
*Sonic Origins (likely assisted, and developed individual games, but largely compiled/created by Sega)
 
*Sonic Origins (likely assisted, and developed individual games, but largely compiled/created by Sega)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT)
 
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 19:51, 22 April 2022 (EDT)

Latest revision as of 20:24, 22 April 2022

To do

  • More info from recent tweets/related here.
  • Headcannon is a Sole Proprietorship owned entirely by Stealth.[1]
  • Headcannon is also a general brand representing the efforts of other developers who worked with the studio through contract.[1]
  • The Sonic 3 & Kux port was worked on by: @mrp0e, @thetweetbanana, @AStartShow, @DashPadSPD[1]
  • Powerhouse Animation (Tyson Hesse) did the animated cutscenes for Sonic Origins, with the scenes being scripted by Ian Flynn[2]

CartridgeCulture (talk) 19:51, 22 April 2022 (EDT)

Games[1]

  • SCD (Assisted in pre-production work)
  • Sonic 1 (Co-developed)
  • Sonic 2 (Co-developed)
  • Sonic 3 & Kux (Developed)
  • Sonic Mania (Developed)
  • Sonic Origins (likely assisted, and developed individual games, but largely compiled/created by Sega)

CartridgeCulture (talk) 19:51, 22 April 2022 (EDT)