Difference between revisions of "Sega System 24"

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==Specifications==
 
==Specifications==
The System 24 used two [[Motorola 68000]] processors at 10 MHz.  One was for booting, while the other was used by the game.  The board holds 1360KB of RAM and 256KB of [[ROM]].  It was the first Sega arcade system that required a medium resolution arcade monitor.  The color palette was 4352 selectable from 32,768.  The system could support up to 2048 sprites on-screen at once.
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The System 24 used two [[Motorola 68000]] processors at 10 MHz.  One was for booting, while the other was used by the game.  The board holds 1360KB of RAM and 256kB of [[ROM]].  It was the first Sega arcade system that required a medium resolution arcade monitor.  The color palette was 4352 selectable from 32,768.  The system could support up to 2048 sprites on-screen at once.
  
 
Sound was driven by a YM2151 at 4MHz; it was capable of delivering 8 channels of FM sound in addition to a DAC used for sound effects and speech synthesis.  Early System 24s loaded their program off of floppy disks.  Later, some games such as ''Bonanza Bros.'' used CD-ROMs or hardware ROM boards to store games.  No matter which storage device was used, a special security chip was required for each game an operator wanted to play.
 
Sound was driven by a YM2151 at 4MHz; it was capable of delivering 8 channels of FM sound in addition to a DAC used for sound effects and speech synthesis.  Early System 24s loaded their program off of floppy disks.  Later, some games such as ''Bonanza Bros.'' used CD-ROMs or hardware ROM boards to store games.  No matter which storage device was used, a special security chip was required for each game an operator wanted to play.

Revision as of 22:58, 28 June 2012

The Sega System 24 was an arcade platform released by Sega in the late 1980s. Games were still being released using the hardware until the mid-1990s.

The System 24 is emulated in MAME.

Specifications

The System 24 used two Motorola 68000 processors at 10 MHz. One was for booting, while the other was used by the game. The board holds 1360KB of RAM and 256kB of ROM. It was the first Sega arcade system that required a medium resolution arcade monitor. The color palette was 4352 selectable from 32,768. The system could support up to 2048 sprites on-screen at once.

Sound was driven by a YM2151 at 4MHz; it was capable of delivering 8 channels of FM sound in addition to a DAC used for sound effects and speech synthesis. Early System 24s loaded their program off of floppy disks. Later, some games such as Bonanza Bros. used CD-ROMs or hardware ROM boards to store games. No matter which storage device was used, a special security chip was required for each game an operator wanted to play.

Games

Physical Scans

External links


Sega arcade boards
Originating in arcades









Console-based hardware








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