Difference between revisions of "Koji Shindo"
From Sega Retro
m (Text replacement - "| company=Sega of Japan |" to "| employment={{Employment | company=Sega of Japan }} |") |
|||
Line 14: | Line 14: | ||
{{ProductionHistory|Koji Shindo|新堂 浩司}} | {{ProductionHistory|Koji Shindo|新堂 浩司}} | ||
+ | [[Category:Use ProductionHistory template]] | ||
* ''[[Mario & Sonic at the Olympic Games]]'' (2007/2008) — Planning Director | * ''[[Mario & Sonic at the Olympic Games]]'' (2007/2008) — Planning Director | ||
− | |||
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (Wii U Version) (2016) — Special Thanks | * ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (Wii U Version) (2016) — Special Thanks | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 16:17, 7 August 2022
Koji Shindo |
---|
Employment history: |
Role(s): Designer, director |
This teeny-tiny article needs some work. You can help us by expanding it.
Koji Shindo (新堂 浩司)
Production history
- Virtua Striker 4 (Triforce; 2004) — Planners
- Virtua Striker 4 Ver. 2006 (Triforce; 2006) — Planners
- Mario & Sonic at the Olympic Games (Wii; 2007) — Planning Director
- Mario & Sonic at the Olympic Games (Nintendo DS; 2008) — Planning Director
- Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS; 2012) — Director
- Puyo Puyo Tetris (Nintendo 3DS; 2014) — Director
- Mario & Sonic at the Rio 2016 Olympic Games (Wii U; 2016) — Special Thanks
- Mario & Sonic at the Olympic Games (2007/2008) — Planning Director
- Mario & Sonic at the Rio 2016 Olympic Games (Wii U Version) (2016) — Special Thanks