Difference between revisions of "George Foreman's KO Boxing"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
In the Mega Drive version the main character is a generic boxer who must defeat other boxers before reaching George Foreman. The gameplay takes place from a behind the character perspective. | In the Mega Drive version the main character is a generic boxer who must defeat other boxers before reaching George Foreman. The gameplay takes place from a behind the character perspective. | ||
+ | |||
+ | ==Production Credits== | ||
+ | Acclaim Development by "The White Team" | ||
+ | * Dan Feinstein, Tom Gibson, Donn Nauert, Joe Libertella, James Fink | ||
+ | |||
+ | : '''Staff''' | ||
+ | '''Planners:''' All Members<br> | ||
+ | '''Programmers:''' Machida<br> | ||
+ | '''Designers:''' Aoyama<br> | ||
+ | '''Sound Composer:''' [[Yoko Wada|Wada]], Nishino<br> | ||
+ | '''Special Thanks:''' Fujioka, Hikita<br> | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 20:29, 26 April 2012
George Foreman's KO Boxing | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Flying Edge | |||||
Developer: Beam Software | |||||
Genre: Sports | |||||
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George Foreman's KO Boxing is a 1992 boxing video game developed by Beam Software on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega Master System but was basically a repackaged version of Heavyweight Champ by Sims.
Gameplay
In the Mega Drive version the main character is a generic boxer who must defeat other boxers before reaching George Foreman. The gameplay takes place from a behind the character perspective.
Production Credits
Acclaim Development by "The White Team"
- Dan Feinstein, Tom Gibson, Donn Nauert, Joe Libertella, James Fink
- Staff
Planners: All Members
Programmers: Machida
Designers: Aoyama
Sound Composer: Wada, Nishino
Special Thanks: Fujioka, Hikita