Difference between revisions of "Junction"
From Sega Retro
m (Text replace - " \[\[Category:(Game Gear Games|1990 Game Gear Games|1991 Game Gear Games|1992 Game Gear Games|1993 Game Gear Games|1994 Game Gear Games|1995 Game Gear Games|1996 Game Gear Games|Game Gear Action Games|Game Gear Adventure Games|Game Gear Fi) |
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| developer=[[Konami]], [[Micronet]] | | developer=[[Konami]], [[Micronet]] | ||
| system=[[Sega Mega Drive]], [[Sega Game Gear]] | | system=[[Sega Mega Drive]], [[Sega Game Gear]] | ||
− | | romsize | + | | romsize={{MD}} 512kB, {{GG}} 128kB |
− | + | | releases={{releases | |
− | | | + | | md_date_us=1990 |
− | | | + | | md_date_jp=1990-11-25 |
− | | genre={{MD}} | + | | md_rrp_jp=6,000 |
+ | | md_code_jp=T-22023 | ||
+ | | gg_date_us=1991 | ||
+ | | gg_date_jp=1991-02-24 | ||
+ | | gg_rrp_jp=3,000 | ||
+ | | gg_code_jp=T-22017 | ||
+ | }} | ||
+ | | genre=Puzzle, {{MD}} Action (JP box has both, [http://sega.jp/archive/segahard/md/soft_licensee.html Sega of Japan master list only says Action]) | ||
}} | }} | ||
'''''Junction''''' (ジャンクション) is a 1990 arcade puzzle game by [[Konami]]. [[Micronet]] ported it to the [[Sega Mega Drive]] the same year and to the [[Sega Game Gear]] the following year. | '''''Junction''''' (ジャンクション) is a 1990 arcade puzzle game by [[Konami]]. [[Micronet]] ported it to the [[Sega Mega Drive]] the same year and to the [[Sega Game Gear]] the following year. |
Revision as of 10:51, 31 May 2012
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Junction | |||||
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System(s): Sega Mega Drive, Sega Game Gear | |||||
Publisher: Micronet | |||||
Developer: Konami, Micronet | |||||
Genre: Puzzle, Action (JP box has both, Sega of Japan master list only says Action) | |||||
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Junction (ジャンクション) is a 1990 arcade puzzle game by Konami. Micronet ported it to the Sega Mega Drive the same year and to the Sega Game Gear the following year.
The goal of each level is to get the red ball around the field to cross all the "bridges" sticking out of the level boundaries solely by moving tiles around in the same way one would solve Fifteen puzzles. The D-pad moves the empty space around and holding / makes the ball move faster. If the ball hits an empty space, hits a level boundary, or falls into the hole, you lose the ball.