Difference between revisions of "Fighting Circus: Elandoll"

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*'''Director:''' [[Naoto Ohshima]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}{{ref|1=https://web.archive.org/web/20230906014739/https://forums.sonicretro.org/index.php?threads%2Fsegas-fighting-circus-unreleased-game-worked-on-by-ohshima-okunari.41991%2F}}
 
*'''Director:''' [[Naoto Ohshima]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}{{ref|1=https://web.archive.org/web/20230906014739/https://forums.sonicretro.org/index.php?threads%2Fsegas-fighting-circus-unreleased-game-worked-on-by-ohshima-okunari.41991%2F}}
 
*'''Coordinator:''' [[Masahito Shimizu]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}{{ref|https://web.archive.org/web/20191012020045/https://news.denfaminicogamer.jp/interview/190909a/2}}
 
*'''Coordinator:''' [[Masahito Shimizu]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}{{ref|https://web.archive.org/web/20191012020045/https://news.denfaminicogamer.jp/interview/190909a/2}}
*'''Planner:''' [[Yosuke Okunari]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}{{ref|https://web.archive.org/web/20191012020045/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|1=https://web.archive.org/web/20230906014739/https://forums.sonicretro.org/index.php?threads%2Fsegas-fighting-circus-unreleased-game-worked-on-by-ohshima-okunari.41991%2F}}
+
*'''Planner:''' [[Masahide Kobayashi]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}} [[Yosuke Okunari]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}{{ref|https://web.archive.org/web/20191012020045/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|1=https://web.archive.org/web/20230906014739/https://forums.sonicretro.org/index.php?threads%2Fsegas-fighting-circus-unreleased-game-worked-on-by-ohshima-okunari.41991%2F}}
 
*'''Programmers:''' [[Koji Aiba]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}, [[Yasuhiro Watanabe]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}
 
*'''Programmers:''' [[Koji Aiba]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}, [[Yasuhiro Watanabe]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}
*[[Masahide Kobayashi]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103041768553990&}}
 
 
| source=Various sources
 
| source=Various sources
 
| console=SAT
 
| console=SAT

Revision as of 05:48, 10 February 2024

Notavailable.svg
Fighting Circus: Elandoll
System(s): Sega Saturn
Publisher: Sega
Developer: Sega CS1
Development timeframe: 1994[1]
Genre: Fighting
State before cancellation: Early in development

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Fighting Circus: Elandoll: Elandoll is an unreleased 3D fighting game. In development around 1994, it is thought that Sega of Japan's desire to use the game's director, Naoto Ohshima, in what would become Sonic Team eventually lead to the project's cancellation.[1]

History

Newly-hired planner Yosuke Okunari and another low-ranking member of staff were brought onto the Fighting Circus project in 1994 to replace a more senior developer, Naoto Ohshima. Okunari states this departure of talent was a purposeful move by Sega of Japan, an attempt to bring Sonic the Hedgehog's original developers back together into a single team (and in particular, coaxing Yuji Naka in returning to Japan).[1]

Ultimately, the freeing of Ohshima from Fighting Circus did result in Naka moving back to Japan and the original Sonic developers reuniting under the newly-created Sonic Team.

Production credits

Source:
Various sources


Artwork

FightingCircus artwork.jpeg
FightingCircus artwork.jpeg

References