Difference between revisions of "Object"
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− | An '''object''' is an element in a video game which interacts with the environment (or level) and other objects, and is controlled by simple algorithms and complex subroutines. Objects alter values in the [[RAM]] (especially the object's own [[object RAM]]) to affect gameplay, and are often represented on-screen by [[sprite]]s. Sometimes objects are invisible during the game, as is the case for [[Path swapper|path swappers]] and lava tags. | + | An '''object''' is an element in a video game which interacts with the environment (or level) and other objects, and is controlled by simple algorithms and complex subroutines. Objects alter values in the [[RAM]] (especially the object's own [[object RAM]]) to affect gameplay, and are often represented on-screen by [[sprite]]s. Sometimes objects are invisible during the game, as is the case for [[Path swapper|path swappers]] and lava tags. |
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==See also== | ==See also== | ||
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*[[Object RAM]] | *[[Object RAM]] | ||
[[Category:Technical Information]] | [[Category:Technical Information]] |
Revision as of 01:27, 8 April 2010
An object is an element in a video game which interacts with the environment (or level) and other objects, and is controlled by simple algorithms and complex subroutines. Objects alter values in the RAM (especially the object's own object RAM) to affect gameplay, and are often represented on-screen by sprites. Sometimes objects are invisible during the game, as is the case for path swappers and lava tags.