Difference between revisions of "Fatal Labyrinth/Region coding"
From Sega Retro
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{{RegionCodeTable| | {{RegionCodeTable| | ||
− | | romregion=NTSC-J | + | | romregion=NTSC-J |
− | | ntscj_image= | + | | ntscj_image=GameNoKanzumeOtokuyou MDTitleScreen.png |
− | | ntscu_image= | + | | ntscu_image=GameNoKanzumeOtokuyou MDTitleScreen.png |
− | | pal_image= | + | | pal_image=GameNoKanzumeOtokuyou MDTitleScreen.png |
| ntscj_state=yes | | ntscj_state=yes | ||
| ntscu_state=yes | | ntscu_state=yes | ||
| pal_state=unoptimised | | pal_state=unoptimised | ||
− | + | | pal_desc=Optimisations of included games currently unknown. | |
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}} | }} | ||
− | {{ | + | {{GamenoKanzumeOtokuyouOmni}} |
Revision as of 19:24, 19 August 2024
- Back to: Fatal Labyrinth.
NTSC-J ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Works as expected. |
PAL console |
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Unoptimised.
Optimisations of included games currently unknown. |
Game no Kanzume Otokuyou | |
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Main page | Hidden content | Region coding | Technical information |