Difference between revisions of "Fatal Labyrinth/Region coding"

From Sega Retro

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{{RegionCodeTable|
 
{{RegionCodeTable|
| romregion=NTSC-J ([[Sega Game Toshokan]])
+
| romregion=NTSC-J
| ntscj_image=ShinoMeikyuu MD JP Title.png
+
| ntscj_image=GameNoKanzumeOtokuyou MDTitleScreen.png
| ntscu_image=ShinoMeikyuu MD JP Title.png
+
| ntscu_image=GameNoKanzumeOtokuyou MDTitleScreen.png
| pal_image=ShinoMeikyuu MD JP Title.png
+
| pal_image=GameNoKanzumeOtokuyou MDTitleScreen.png
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
 
| pal_state=unoptimised
 
| pal_state=unoptimised
}}
+
| pal_desc=Optimisations of included games currently unknown.
{{RegionCodeTable|
 
| romregion=NTSC-U/PAL
 
| ntscj_image=FatalLabyrinth MD JP TitleScreen.png
 
| ntscu_image=FatalLabyrinth Title.png
 
| pal_image=FatalLabyrinth Title.png
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| pal_state=partial
 
| pal_music=yes
 
| pal_fullscreen=no
 
 
}}
 
}}
  
{{FatalLabyrinthOmni}}
+
{{GamenoKanzumeOtokuyouOmni}}

Revision as of 19:24, 19 August 2024

Back to: Fatal Labyrinth.

NTSC-J ROM

GameNoKanzumeOtokuyou MDTitleScreen.png

NTSC-J console
Works as expected.

GameNoKanzumeOtokuyou MDTitleScreen.png

NTSC-U console
Works as expected.

GameNoKanzumeOtokuyou MDTitleScreen.png

PAL console
Unoptimised.

Optimisations of included games currently unknown.


Game no Kanzume Otokuyou

GameNoKanzumeOtokuyou MDTitleScreen.png

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