Difference between revisions of "Compliance"
From Sega Retro
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+ | [[File:DC LicenseScreen.png|thumb|right|320px|The [[Sega]] logo screen displayed when starting a [[Sega Dreamcast]] game, which is one of the required standards for Dreamcast games.|link=File:SegaDreamcastSoftwareCreationStandards US.pdf]] | ||
Prior to release, ''in theory'', video games usually have to meet a set of standards put forward by the platform holder. If games did not meet the required standards, they would not be allowed to ship, so it was in developers' best interests to meet as many required compliance items as possible. | Prior to release, ''in theory'', video games usually have to meet a set of standards put forward by the platform holder. If games did not meet the required standards, they would not be allowed to ship, so it was in developers' best interests to meet as many required compliance items as possible. | ||
In practice, not all games pass every compliance item, but were sold anyway. These pages detail how close (or how far off) games were to meeting these standards. | In practice, not all games pass every compliance item, but were sold anyway. These pages detail how close (or how far off) games were to meeting these standards. | ||
[[Category:Sega Retro]] | [[Category:Sega Retro]] |
Revision as of 23:36, 3 September 2024
Prior to release, in theory, video games usually have to meet a set of standards put forward by the platform holder. If games did not meet the required standards, they would not be allowed to ship, so it was in developers' best interests to meet as many required compliance items as possible.
In practice, not all games pass every compliance item, but were sold anyway. These pages detail how close (or how far off) games were to meeting these standards.
Pages in category "Compliance"
The following 8 pages are in this category, out of 8 total.