Difference between revisions of "Kenji Togami"

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| education=National Institute of Technology (Department of Electrical Engineering, 1984-1989){{ref|1=https://www.facebook.com/profile.php?id=100009518023820&sk=about_overview}}
 
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{{sub-stub}}'''{{PAGENAME}}''' (砥上 謙治) is a Japanese video game programmer. After graduating from university in 1989, he started his career at [[Sega Enterprises, Ltd.|Sega Enterprises]]. His only work at Sega is a ''[[Virtua Fighter]]''-related data processing innovation from 1995{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903047738445360}}. He left to work for [[Konami Digital Entertainment]] the year therafter, where he programmed games like ''Winning Spike''{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103033497437503}} and ''Beatmania Core Remix''{{ref|1=https://www.mobygames.com/game/105154/beatmania-core-remix/}}.
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{{sub-stub}}'''{{PAGENAME}}''' (砥上 謙治) is a Japanese video game programmer. After graduating from university in 1989, he started his career at [[Sega Enterprises, Ltd.|Sega Enterprises]]. His only known work at Sega is a ''[[Virtua Fighter]]''-related data processing innovation from 1995{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903047738445360}}. He left to work for [[Konami Digital Entertainment]] the year therafter, where he programmed games like ''Winning Spike''{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=201103033497437503}} and ''Beatmania Core Remix''{{ref|1=https://www.mobygames.com/game/105154/beatmania-core-remix/}}.
  
 
==Production history==
 
==Production history==

Latest revision as of 10:36, 28 September 2024

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Kenji Togami
Employment history:
Sega Enterprises (1989-04[1] – 1996-04[1])
Role(s): Programmer
Education: National Institute of Technology (Department of Electrical Engineering, 1984-1989)[2]

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Kenji Togami (砥上 謙治) is a Japanese video game programmer. After graduating from university in 1989, he started his career at Sega Enterprises. His only known work at Sega is a Virtua Fighter-related data processing innovation from 1995[3]. He left to work for Konami Digital Entertainment the year therafter, where he programmed games like Winning Spike[4] and Beatmania Core Remix[5].

Production history

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References